So should we make skill checks harder?
With the ruin nerf perhaps skill checks should have smaller hit zones or somethings. As it is, does anyone miss skill checks anymore?
No one wants gen times increased as this is boring enough. Ruin was nerfed, so why not reduce skill check zones, and increase penalty for missing skill check. At least killer may get notified more often of which genny to check on first.
Comments
I feel like every skillcheck should have the size of a great skillcheck or at least the size of a DS skillcheck. Maybe even offer two separate checks (one small, one normal) so the survivor can decide if he wants to risk the great skillcheck