Don't nerf Hex:Ruin, make more survivals perks to counter it.

This opinion from rank 1st survival and killer.

Reason from Survival's side: When I play solo survival in 1st rank, I must wait 10 min+. Nerf Hex:Ruin = ...

Reason from Killer's side: Because of 80 sec for 1 gen, If you chase first survival in 80 sec. 3 gens are completed. (didn't include toolbox)

Hex:Ruin is used in 80%, but few survivals equip "Small Game".

My Idea

  1. To change "This Is Not Happening" to active without injuring. It's common perk for everyone. And new player will be easier to skill check, if you care new player too much.
  2. Make more basic survivals perks to counter Hex:Ruin such as

New perk Name "Up to U"

  • When skill check was happened, survival will ignore skill check after 20 sec. (Can effect with teammate)

Conclusion

We have "Small Game", "Detective's Hunch", new "This Is Not Happening", and new perk to counter Hex:Ruin. And every perk can use in every match, although killer don't equip Hex:Ruin.

Killer have 4 perks, and Survival have 16 perks. It is worth that only one survival's perk can destroy one killer perk.

P.S. I'm a solo player and almost equip "Small Game" to support teammate frequently.

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