Making the new Ruin work

(Disclaimer, this is not a post about the loss of old ruin and what that does for gameplay so please refrain from mentioning that here, there are about a gazilion other post you can voice your concerns about that, this post is purrelly to make the new ruin as effective as possible)

This will also probably be a very lenghty post, i'll try to organize it as best as i can but yeah With that out of the way let's begin

First let's see what the new ruin does

All Generators are affected by Ruin; if a Generator is not being worked on, it regresses at [1/1.5/2] times the normal regression rate. 

Now this sounds weak, but the devs seem to have a way to make things sound a lot weaker then they are, how you should read it is

Any wasted time of a survivor is increased by 50%

For example if you hit a survivor and they heal for 16 sec the generator they were suppose to work on has regressed 8 seconds of work by then so you effectivly stalled that gen for 24 sec

That sounds a lot better right? And this is true for every action that's not repairing such as resquing, mending, searching pig boxes etc etc.

So with that in mind how can we make the best use of this perk?

One of the things i like about the new ruin is that rather then being a strong on it's own perk it has gained a lot more combo potentiol

It also brings some anti synergy's with it so i will adress them first

Because of the automatic regression any perk that relies on kicking gens will not work well with it. So Overcharge, PGTW and to an extend Brutal Strengt don't work so well with it

It does gain a lot of synergies wich makes build making more fun here are some examples and let's start with the big one

Ruin + Surveilance

Bassicly as long as the hex totem is up you know every generator that's being worked on, every killer worth their salt should know how insanly powerfull that is, you will always be able to pressure where you need to and even if ruin pops, surveilance is still a good perk to have

Ruin + any kind of slowdown

Slowdown like Thanataphobia, dying light, being asleep etc. Has always made regression more effective. This is no different here, also perks like sloppy butcher that make survivors waste more time work well with ruin because it ads 50% to wasted time

In the healing example above where a survivor heals 16 seconds with a slowdown of 25% the extra time added is 10 sec instead of 8, those things add up

Ruin+ thrilling tremors

Garanties a total gen stal of 24 sec for every gen effected and regressing

Ruin + discordance

Clever players probably already figured out that there's a flaw in my wasted time +50 % explenation and that is it assumes only one survivor will work on any gen, discordance counteracts this a little because it makes people want to split up

So far the lenghty post. I personly feel that the new ruin is stronger then people realise. This is all just theorycrafting ofcourse. Let me know what you think and if you found ways to make this ruin better. Once again please refrain from comparing it to the old ruin this post is about making this version work

Let me end the post with an apology for my english. I have slight dislexia and english isn't my first language. I usuallt read mt post a couple of times and correct things but with such a long post i am sure i missed a couple of errors

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