Killer Offering Suggestions

I made a survivor topic that i hope goes back up again, after the small edits made to it. But it was about what items might be good for survivors to have. Well to combat my own topic i think these might be some cool offerings for killers. Also think were severly lacking in secret offerings. Everyone knows the killer secret that its definitely a mori.

KILLER OFFERINGS

Killers Hook

Be able to upgrade hook to a Mori Hook. The hook you upgrade is unbreakable til a survivor is sacrificed on it. (Fix suggestion by boss)

Sharpening Stone

Spend time to sharpen your blade in game so reach next chase bloodlust tiers faster.

Spike Boots

When regress generator leave spikes on gen that make working on it hurt with audio scream cues unless they remove painful hazzard instead.

Chain Links

Put up chains on windows and doors to block movement oppurtunities.

Charcoal

Survivors were longer at campfire so your traps are already set up all over. (Trapper and Hag Only)

Welcome Mat

Survivors start game in basement, so just get back home to murder them. (Cannibal and Hillbilly Only)

Shadow Cloak

Sends out invisible body forms that chase survivors to scare them for a little time. (Freddy and Wraith Only)

Strait Jacket

The field is covered with your element for short while making sure to make sure survivors soak up all the status effects from power. (Doctor and Clown Only)

Comments

  • Utility Belt: Not a single Offering in the game can be directly countered, so why would you be able to directly counter Utility Belt?
    Make it so the Hook will be permanently broken after the first death instead of being able to take away its power permanently.
    Also, maybe change the name, since this name's already slapped onto a Huntress Add-on.

    Sharpening Stone: Mkay.

    Spike Boots: Would it make them injured? Cause i there's a difference between touching a spike and getting slashed in the back by a machete.
    Maybe make it just hurt, but no damage is dealt to them.

    Chain Links: How would this work as an Offering exactly? Would it randomly choose a window? Cause that's pretty meh unless it spawns on the Killer shack window.

    Welcome Mat: Cannibal spawning in Killer shack + Welcome Mat = Absolutely broken.

  • Boss said:

    Utility Belt: Not a single Offering in the game can be directly countered, so why would you be able to directly counter Utility Belt?
    Make it so the Hook will be permanently broken after the first death instead of being able to take away its power permanently.
    Also, maybe change the name, since this name's already slapped onto a Huntress Add-on.

    Sharpening Stone: Mkay.

    Spike Boots: Would it make them injured? Cause i there's a difference between touching a spike and getting slashed in the back by a machete.
    Maybe make it just hurt, but no damage is dealt to them.

    Chain Links: How would this work as an Offering exactly? Would it randomly choose a window? Cause that's pretty meh unless it spawns on the Killer shack window.

    Welcome Mat: Cannibal spawning in Killer shack + Welcome Mat = Absolutely broken.

    Good point with utility belt i was hoping it be like that kind of offering that lets killer make many hooks while survivors have to take out those hooks see he is building with toolboxes. But maybe making a singular unbreakable death hook is better route. Maybe should just call it something simple like Killers Hook instead.

    Spike boots would be onlyscreams of pain similair to doctor. So a generator could be at 90% and could still be done while survivor screams through pain. Though they can alert killer with audio.

    I was thinking chain links would be set up by killer but then again i do like the meh idea of random. Can be lucky and get good window and door and can also not be lucky.

    With welcome mat i would gather you be always pushed to other side of map from basement. That way you know where they are but they have enough time to split up or not. Spawning on top floor of basement be to OP specially with hillbilly.