Different modes
Give us a competitive play, where one has a rank (like it is now in the game), and there are rewards given at the end of each rank reset (maybe a set amount of bloodpoints and iridescent shards based on your ending rank).
Also, give us a casual play, where there are no ranks and people don't have to worry about depipping because of a bad round. Of course, bloodpoints and XP would still be rewarded in both modes at the end of a game.
I think this is necessary is games like this where there are ranks, because there are people that don't want to be competitive but are forced to. Some of just want to chill and feel the pressure of being chased by a scary killer! What do y'all think? Do you agree?
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