Q&A 3# (1 step forward, 2 leaps back)

I was incredibly disappointed when I watched the new q&a. I should say that the title is slightly misleading as it is more like 1 step forward then 1 equal step back. The devs worked really hard on getting out the new trapper and hag changes and then where I hear that the survivors will be able to fake unhook it just gives them more power that they should not have. Then the worst of all what they call trap buffering or whatever I call dumb. "Let's make it so that the trapper places traps quickly, but now if 2 survivors come to a trap one person can literally walk over it while armed and not set it off"

...

Here is logic station and the devs just took off to put their heads in the clouds again.

I guess it is more of the community that the devs let be created where if anything removes even the slightest hint of survivor power they all run to their keyboards and review bomb the game until they get their way. Might as well be children complaining about having their toy taken away after they ripped its head off, then you give it back to them and they complain because the toy's head is ripped off. Then to take it and they complain because you took it.

Comments

  • Don't even get me started on the bloodlust straight up nerf.

  • Dude, are you for real?

    If you saw someone disarming a trap you'd step over it, this just makes sense.
    Also, when this is happening you, as a killer aren't likely going to be anywhere near it when it happens, what's the issue?

    ALSO; if you are near it when it happens you just hit the survivor that's disarming.

    Bloodlust needs nuking out of orbit, just like DS.

  • @SenzuDuck said:
    Dude, are you for real?

    If you saw someone disarming a trap you'd step over it, this just makes sense.
    Also, when this is happening you, as a killer aren't likely going to be anywhere near it when it happens, what's the issue?

    ALSO; if you are near it when it happens you just hit the survivor that's disarming.

    Bloodlust needs nuking out of orbit, just like DS.

    So... what you are saying is, that survivors should be able to loop a killer indefinitely?

  • @Tsulan said:

    @SenzuDuck said:
    Dude, are you for real?

    If you saw someone disarming a trap you'd step over it, this just makes sense.
    Also, when this is happening you, as a killer aren't likely going to be anywhere near it when it happens, what's the issue?

    ALSO; if you are near it when it happens you just hit the survivor that's disarming.

    Bloodlust needs nuking out of orbit, just like DS.

    So... what you are saying is, that survivors should be able to loop a killer indefinitely?

    If you don't think looping is necessary in this game you don't really understand it.

  • @SenzuDuck said:

    @Tsulan said:

    @SenzuDuck said:
    Dude, are you for real?

    If you saw someone disarming a trap you'd step over it, this just makes sense.
    Also, when this is happening you, as a killer aren't likely going to be anywhere near it when it happens, what's the issue?

    ALSO; if you are near it when it happens you just hit the survivor that's disarming.

    Bloodlust needs nuking out of orbit, just like DS.

    So... what you are saying is, that survivors should be able to loop a killer indefinitely?

    If you don't think looping is necessary in this game you don't really understand it.

    So looping is now necessary? I thought it was just the lazy way to waste the killers time, instead of actually learing to juke the killer and lose him.
    My bad!

  • @Tsulan said:

    @SenzuDuck said:

    @Tsulan said:

    @SenzuDuck said:
    Dude, are you for real?

    If you saw someone disarming a trap you'd step over it, this just makes sense.
    Also, when this is happening you, as a killer aren't likely going to be anywhere near it when it happens, what's the issue?

    ALSO; if you are near it when it happens you just hit the survivor that's disarming.

    Bloodlust needs nuking out of orbit, just like DS.

    So... what you are saying is, that survivors should be able to loop a killer indefinitely?

    If you don't think looping is necessary in this game you don't really understand it.

    So looping is now necessary? I thought it was just the lazy way to waste the killers time, instead of actually learing to juke the killer and lose him.
    My bad!

    "Learning to juke the killer"

    Hey, bro... some killers are good and it's harder to juke them... just like some survivors are good and are harder to catch.... WOW would you look at that.

  • @SenzuDuck said:

    @Tsulan said:

    @SenzuDuck said:

    @Tsulan said:

    @SenzuDuck said:
    Dude, are you for real?

    If you saw someone disarming a trap you'd step over it, this just makes sense.
    Also, when this is happening you, as a killer aren't likely going to be anywhere near it when it happens, what's the issue?

    ALSO; if you are near it when it happens you just hit the survivor that's disarming.

    Bloodlust needs nuking out of orbit, just like DS.

    So... what you are saying is, that survivors should be able to loop a killer indefinitely?

    If you don't think looping is necessary in this game you don't really understand it.

    So looping is now necessary? I thought it was just the lazy way to waste the killers time, instead of actually learing to juke the killer and lose him.
    My bad!

    "Learning to juke the killer"

    Hey, bro... some killers are good and it's harder to juke them... just like some survivors are good and are harder to catch.... WOW would you look at that.

    Running in circles by abusing the difference in killer and survivor collision box is nothing i would consider skill (or a good survivor).
    Have you actually tried to juke a killer? Like double backing up, trying to lose the killer mid chase, etc.?