some "perk / offering / item" ballances
1) Keys: Have a DS skillcheck, if missed the key becomes broken. (it adds some time to escaping via the hatch, so killers have time to react instead of just instant)
2) Moris: Every survivor in the trail has to be hooked atleast once before you can mori. (that stops mori off hook and tunnel mori)
3) Ruin: becomes a base thing for killers OR it is no longer a hex, but a normal perk. It is active until you hook 2 or 3 survivors in the trail, then the perk de-activates. (so it does it's job in slowing down the game, but is also fair to survivors because after two hooks it goes away)
Please let me know what you think, these ideas have just been floating around in my mind for a few days so i thought i'd bring them up.
Comments
I like your Ruin suggestion a lot, well, the second part where it's not a Hex but deactivates after a few hooks. ๐๐ค