10 Survivor perks needing only number improvements

Autodidact
  • Remove penalty -25% healing penalty from skill checks
  • Reduce progression bonus from healing skill checks per token to 8/9/10%
  • Maximum 5 tokens may be earned

Downside of this perk is the main issue with it. First healings may take too much time (21.6 seconds with 2 skill checks without any debuff). The best way to improve Autodidact is remove healing penalty and make it just a great healing perk motivating Survivors to heal each other.

Ace In The Hole
  • Increase the chance of finding the second add-on to 55/75/100%

No more than a little nice improvement for item hunters.

Better Together
  • The Generator Aura you repair is visible to other Survivors within a range of 36 meters
  • When the Killer downs someone, if you repair a Generator, you see Auras of all other Survivors for 18/21/24 seconds

Because of the Generator repair requirement the Aura reading should be much stronger.

Dance With Me
  • After rushed vault or rushed leaving a locker, you leave no Scratch Marks for 3 seconds
  • Dance With Me has a cool down of 30/25/20 seconds

Buff to improve this perk synergy with Quick and Quiet which has the same cool down.

Dark Sense
  • After a Generator is finished, you see the Killer’s Aura for 6/7/8 seconds
  • After the final Generator is repaired, you see the Killer’s Aura for 13/14/15 seconds

I cannot see the point of this perk right now when there are Alert, New Kindred, even Object of Obsession. This perk needs love.

Hope
  • After the Exit Gates are powered, your movement speed is increased by 7% for 180/210/240 seconds

The timer was introduced to avoid bulling the Killer, but with EGC Hope can have bigger timer.

Leader
  • You increase other Survivors’ action speed (except repairing) by 33% when they within a range of 8 meters
  • The Leader effect persists for 30/35/40 seconds after leaving the effective range

I think it would be a very nice buff.

Resilience
  • While Injured, you repair, heal, sabotage, cleanse, search, vault and open Exit Gates 9/9.5/10% quicker

Resilience is a piece of garbage in first levels. 3% action speed, really?!

Streetwise
  • You reduce your and other Survivors’ within an 8 meters range item consumption rates by 25%
  • The Streetwise effect persists for 16/17/18 seconds after leaving the effective range

Just a brief buff to improve numbers in first levels.

This Is Not Happening
  • While Injured, Great Skill Check success zones are increased by 80/90/100%

Underwhelming perk now, no words needed.

Comments