10 Survivor perks needing only number improvements
Autodidact
- Remove penalty -25% healing penalty from skill checks
- Reduce progression bonus from healing skill checks per token to 8/9/10%
- Maximum 5 tokens may be earned
Downside of this perk is the main issue with it. First healings may take too much time (21.6 seconds with 2 skill checks without any debuff). The best way to improve Autodidact is remove healing penalty and make it just a great healing perk motivating Survivors to heal each other.
Ace In The Hole
- Increase the chance of finding the second add-on to 55/75/100%
No more than a little nice improvement for item hunters.
Better Together
- The Generator Aura you repair is visible to other Survivors within a range of 36 meters
- When the Killer downs someone, if you repair a Generator, you see Auras of all other Survivors for 18/21/24 seconds
Because of the Generator repair requirement the Aura reading should be much stronger.
Dance With Me
- After rushed vault or rushed leaving a locker, you leave no Scratch Marks for 3 seconds
- Dance With Me has a cool down of 30/25/20 seconds
Buff to improve this perk synergy with Quick and Quiet which has the same cool down.
Dark Sense
- After a Generator is finished, you see the Killer’s Aura for 6/7/8 seconds
- After the final Generator is repaired, you see the Killer’s Aura for 13/14/15 seconds
I cannot see the point of this perk right now when there are Alert, New Kindred, even Object of Obsession. This perk needs love.
Hope
- After the Exit Gates are powered, your movement speed is increased by 7% for 180/210/240 seconds
The timer was introduced to avoid bulling the Killer, but with EGC Hope can have bigger timer.
Leader
- You increase other Survivors’ action speed (except repairing) by 33% when they within a range of 8 meters
- The Leader effect persists for 30/35/40 seconds after leaving the effective range
I think it would be a very nice buff.
Resilience
- While Injured, you repair, heal, sabotage, cleanse, search, vault and open Exit Gates 9/9.5/10% quicker
Resilience is a piece of garbage in first levels. 3% action speed, really?!
Streetwise
- You reduce your and other Survivors’ within an 8 meters range item consumption rates by 25%
- The Streetwise effect persists for 16/17/18 seconds after leaving the effective range
Just a brief buff to improve numbers in first levels.
This Is Not Happening
- While Injured, Great Skill Check success zones are increased by 80/90/100%
Underwhelming perk now, no words needed.
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