Possible solution - Slow down the game (gens rush)
I present the following idea, suggestion to make the game more lasting with the next change.
- Breaking an opaque totem is 1000 points in a time of 14s
- Breaking a hex totem is ... 1500 points ...
- Rescue a partner from the hook are ... enough points for a short time, I propose the following:
* Time to repair an individual gens: 80s with the new mechanic of the hook??
* It takes two survivors to rescue the partner hanging on the hook. A survivor will only perform the action in 10 seconds while two, their action would be faster, 4 seconds. The points provided by the single and double rescue are:
- Individual: Unsafe 500, Safe 1000. * 1500 *
- With another surv: Unsafe 1000, Safe 1000. * 2000 * for both survs.
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