Possible solution - Slow down the game (gens rush)

I present the following idea, suggestion to make the game more lasting with the next change.

- Breaking an opaque totem is 1000 points in a time of 14s

- Breaking a hex totem is ... 1500 points ...

- Rescue a partner from the hook are ... enough points for a short time, I propose the following:

  * Time to repair an individual gens: 80s with the new mechanic of the hook??

* It takes two survivors to rescue the partner hanging on the hook. A survivor will only perform the action in 10 seconds while two, their action would be faster, 4 seconds. The points provided by the single and double rescue are:

  - Individual: Unsafe 500, Safe 1000. * 1500 *

- With another surv: Unsafe 1000, Safe 1000. * 2000 * for both survs.

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