Hemorrhage and Mangled status effects should change
They mentioned on stream that they may have status effects wipe after a hook. This makes sense for maybe Exhaustion, but IMO it causes some problems with killer add-ons, specifically Billy, LF, and Huntress that have add-ons that cause mangled AND slow repair time. If they make this change, then Hemorrhage should cause you to bleed more while increasing the time it takes to heal, and Mangled should slow your repair/cleanse/search/sabo. It would make sense to separate these to make the effects more concrete for the players, and it would allow exceptions to the new rule. I mean, if Billy one hit downs someone with begrimed chains what good is it to slow gen progress if it resets when you hook them? And if it doesn't, how do you convey that fact to the players if there is no status effect icon?
Regarding Sloppy Butcher, it should just cause only Hemmorrhage again, since the effect is basically the old Mangled the end result is the same (bleed more + longer healing). Then we could also potentially get something for killer that causes Mangled when you hit a survivor.
Comments
I'd say make Mangled have a base time it's in effect regardless of the survivors state. Say 30 seconds to 1:30.
It increases heal time by 25%, however, heal speed with a camp med kit is 12 seconds, so it adds 4 seconds, and camp kit heal speed is the same speed at which another survivor would heal YOU, So, it takes a 12 second heal, and makes it 16, which i dont think is that great.
Self care goes from a 24 second heal to a 30 second one, so , +6 seconds, again, i dont really think its that good.
I dont really know what to think of mangled tbh.
Amd tracking via blood is really only viable on indoor maps or with blood hound.
So i agree, i think the two status effects should change, but im bot sure how they should change.