All the Contents of the Cursed Legacy Chapter, In One Handy Location (3.4.0 PTB)

I know most of this has already been shared on the forums in one form or another, but as far as I'm aware it's all spread across different posts and can be difficult to find. So I went ingame and got all the visual info I could, as well as copying the lore and perk descriptions, to put it all in one place for those searching for information about the contents of the new chapter.

I've tried to transcribe everything as accurately as possible, giving as much information as I can. If there's anything I missed or got wrong, feel free to point it out and I'll edit the post accordingly. Hopefully this is helpful for some of you who haven't been able to access the PTB for whatever reason and are starving for information about it!

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The killer: the oni (kazan Yamaoka)

Appearance (normal)

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Appearance (Demon Mode)

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Lore

Honoring his family name was never enough for Kazan Yamaoka. He wanted to surpass his father's reputation and end what he saw as the thinning of samurai culture with farmers often posing as samurai. His father tried to turn Kazan's attention to more noble pursuits, but Kazan refused to heed his advice, and borrowing his father's katana, he embarked on a dark pilgrimage to prove his worth and rid Japan of imposters. Ignoring the code that had been taught to him, Kazan killed imposters in the hills and the valleys, on the beaches and in the woodland. The killings were brutal, cruel and morbid. He humiliated farmers and warriors alike, yanking off their topknots and stripping them of their armor. His rage, bloodlust and perverse sense of honor knew no bounds. Monks believed he was possessed by something dark and otherworldly and cursed him while a noble lord began to call him 'Oni-Yamaoka,', the rageful Samurai, an insult both to Kazan and his family.

Determined to redeem his family's name, Kazan now butchered anyone who dared call him Oni-Yamaoka. The insult confused him. He had defeated the best and he had purified the samurai class by ridding the land of imposters. How could anyone refer to him as an ogre? Had it been because he had marched onto a battlefield to cut down the fiercest warriors. Had it been because he had taken a kanabo and dashed hundreds of skulls with it? Or had it been because of his need to secure a 'trophy' from his victims. It didn't matter. Being called an ogre was more than he could bear and an ominous voice in his head urged him to strike down the lord who had desecrated his name.

As Kazan made for the lord's town, he suddenly found himself face to face with a samurai standing on a dirt road, blocking his way. Kazan readied his kanabo. Without a word, the samurai attacked and quickly secured the upper hand. But he hesitated. With a devastating blow, Kazan crushed the samurai's head and cracked his helmet. As Kazan approached the fallen samurai, he saw his father's face and staggered back to his haunches. His father stared at Kazan with mingled shame and regret as he issued his last breath. Kazan closed his eyes and screamed in agony until he could scream no more. When he opened his eyes again... his father was gone. Not only had he killed his father, but he had allowed thieves to steal his body for armor.

Bitter, lost and disillusioned, Kazan roamed the land aimlessly with his father's voice rattling in his head, taunting him, reminding him of his failures, sending him into fits of uncontrollable black rage. One day, walking in the woods, Kazan happened upon an Oni statue. He stopped and stood motionless for a long moment. The weathered and overgrown statue seemed to be ridiculing him, accusing him of being the imposter samurai he had so desperately sought to destroy. Kazan shook the laughing voice out of his head and half remembered the lord who had ridiculed him as 'Oni-Yamaoka.'

With renewed anger, Kazan journeyed to a town high up in the snowy mountains where the lord resided. A dozen samurai met Kazan at the gates of the town. A dozen samurai fell to his kanabo. His speed and strength were unmatched. His rage was incomprehensible. Covered in blood and gore, Kazan battled through the town and soon found the lord hiding in a villa. He dragged him out of a cabinet, sliced his tendons to immobilize him and watched him beg and squirm like a dog. Without hesitation, he thrust his fist into the lord's mouth and yanked out the wicked tongue that had desecrated his name.

Satisfied, Kazan exited the villa to find himself surrounded by dozens of farmers wielding rusted scythes, sharp pitchforks, and heavy clubs. He survived the first few assaults, but there were too many attackers coming from every direction. Within moments Kazan was on the ground staring at a cold, indifferent, darkening sky as farmers took turns stabbing and torturing the 'Oni' who had butchered their beloved lord. The frenzied mob dragged Kazan into a small stone mill to continue the torture and finally left him to die a slow, agonising death. When they returned, the mill was filled with a strange black fog and Kazan's body and the kanabo were nowhere to be found. It was the beginning of a dark legend about a rageful Oni haunting the town.

Perks

ZANSHIN TACTICS (LVL 30 TEACHABLE)

Unlocks potential in one's aura reading ability. You are mentally alert and aware of key points on the battlefield.

The auras of all pallets and vault locations are revealed to you within a 24 meter range.

When a survivor is damaged, this perk becomes inactive for 40 seconds.

"Within your enemy's strength is weakness." -Renjiro's Doctrine 12:5

BLOOD ECHO (LVL 35 TEACHABLE)

The agony of one is inflicted on others.

When hooking a Survivor, all other injured Survivors suffer from the Hemorrhage status effect until healed and the Exhaustion status effect for 45 seconds.

"Attack an enemy with precision and their allies will feel it." -Renjiro's Doctrine 6:3

NEMESIS (LVL 40 TEACHABLE)

You seek retribution on those who have wronged you. A Survivor who blinds or stuns you using a pallet or locker becomes your Obsession.

Anytime a new Survivor becomes the Obsession, they are affected by the Oblivious status effect for 40 seconds and their aura is shown to you for 4 seconds.

The Killer can only be obsessed with one Survivor at a time.

"Only a fool would spit in a demon's face and declare victory." -Renjiro's Doctrine 4:9

The survivor: Yui Kimura

Appearance

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jacket cosmetic variant

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Lore

Despite her traditional upbringing, Yui Kimura raced scooters in her hometown of Hida where she earned the reputation of being able to do the impossible with very little. Her father did his best to steer her away from what he believed to be masculine pursuits, but her grandmother secretly shared her grandfather's engineer manuals and notes on car and motorcycle engines. Yui read her grandfather's manuals and learned fast. She was about to not only maintain her scooter, but she modified the engine so that she could compete with older boys on motor crosses. With her grandfathers 'good luck hachimaki' wrapped around her arm, she raced local boys who, unable to keep up with her, worked together to orchestrate her defeat. No luck for them. Yui outmaneuvered them at every turn and became a sensation to all her friends. When it came time to apply for school, Yui gathered her courage and confessed her ambition to race motorcycles to her father. An altercation ensued and when Yui refused to apply for a proper education, her father felt a great shame and told her she was no longer welcome in their home. With a heavy heart, Yui left for Nagoya with the blessings and savings of her grandmother.

Nagoya was not what Yui expected. She could only find low grade clerical work or minor jobs as a hostess. With the last of the money her grandmother gave her, she purchased a racing bike and entered illegal street races where she won more money than she had ever seen. Rumors of her courage and quick reflexes spread like wildfire. Soon she had an unofficial retinue of women motorcyclists wearing Yui's signature pink. Along with a gang following her, Yui realised she had a stalker following her in the shadows. When Yui realised her lucky handkerchief had been stolen from her apartment, she took her concerns to the police who laughed and dismissed her, saying her stalker was probably a nice guy and that she would probably marry him in the near future.

One evening Yui returned home to find the stalker in her apartment going through her things. He hadn't seen her, and she wasn't sure what she should do. But the sight of him going through her clothes was too much to bear. She yelled for him to leave. The stalker turned to her with a knife. He lunged at her. She evaded his attack, and he hit the wall and dropped his knife. Without hesitation, Yui tackled him. They rolled over the ground exchanging desperate blows. Yui took more blows than she had ever experienced racing scooters in Shirakawa. With a surge of adrenaline, she managed to overpower her stalker, snatching the knife from the floor and holding the razor-sharp blade to his neck.

When the police reached her apartment, they took him away and rushed Yui to the hospital for trauma. X-rays revealed that she had broken her arm and foot in several places. It wasn't long before her gang showed up one by one and together they helped her pay her medical bills. Rehabilitation was difficult but Yui never gave up and with the support of her gang she was ready for the races. Yui's first race after the attack her gang presented her with a new pink hachimaki with their signatures and good luck messages written all over it. Yui vowed she would help other women with her winnings and influence. True to her word, her gang became known as the Sakura 7 Gang and they wore pink hachimakis as a symbol of unity and support for women needing help from stalkers and abusers.

The Sakura 7 grew beyond the 7 members and Yui's signature pink became synonymous with women's empowerment. At street races women would line up in droves to support her. After winning seven straight races in a row, she attracted the attention of a sponsor. She not only earned a spot at the All-Japan Moto Championship but was the youngest woman to race and win in the prestigious event. Her sponsorship soon tripled. So, too, did her gang. But everything came to a staggering halt at the illegal TK3 (Tokyo Kick 3000) street races. Yui was leading the race until she entered an unnatural fog that seemed to have appeared from nowhere. Baffled and confused, she stopped her bike and dismounted. It wasn't long before she realized she wasn't in Tokyo anymore.

perks

LUCKY BREAK (LEVEL 30 TEACHABLE)

You've had your share of scrapes and bruises, but luck's always on your side.

Lucky Break activates any time you are injured. You won't leave trails of blood for a total of 120 seconds.

Lucky Break is permanently deactivated for the remainder of the trial once the total duration has elapsed.

"That's not enough to beat me. Not even close." -Yui Kimura

ANY MEANS NECESSARY (LEVEL 35 TEACHABLE)

You stand up for yourself, using whatever's on hand to gain an advantage.

Press and hold the Active Ability button for 3 seconds while standing beside a dropped pallet to reset it to its upright position.

Any Means Necessary has a cooldown of 160 seconds.

"I'll hit you with everything I've got. Then I'll do it again." -Yui Kimura

BREAKOUT (LEVEL 40 TEACHABLE)

You kick into high gear when someone's in trouble, inspiring them to overcome any obstacle.

When within 6 meters of a carried Survivor, you gain the Haste status effect, moving at 5% increased speed. The carried Survivor's wiggle speed is increased by 20%.

"Come, we're going to rip our way out of this." -Yui Kimura

New Map: Sanctum of wrath

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Tagged: Trusted

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