Overall things i would like to be added/changed for gen speed and other stuff
so my first discussion didnt really connect the way i wanted so here are some basic changes that would help gen speed in generell with some sidequests so the surv. doesnt have only one thing to do:
Speed bumps:
1) when a killer kicks the gen the gen automaticly looses 10% progress.
2) when a killer kicks a gen the survivor has to repair the gen for 5 seconds to stop the regression and then it repairs the gen.
3) only 2 people at a time can work on one gen.
4) make it so that with every 5 ranks the gens take longer to repair. 20:70 secs 15:80 secs 10 85 and at rank 5 90 secs.
Side quests:
1) make the survivors pick up parts for the gens BEFORE you can even start repairing them
2) they have to collect atleast one piece of their soul to escape (there will be 8 pieces and one survivor can only collect 2. collecting them will be rewarded with 1000 BP)
Overall on the sped bump list not all are suposed to be aded into the game because that would be overkill. Some survivor perks could get nerfed too like DS. DS is an "anti tunneling" tool so change it that way that when the killer hooks someone else it expieres. But it can be used multiple times in a match. Dead hard needs a little nerf too because in the right hands it can just extend loops to where its not even funny anymore. Nerf it that it has a 50 second exhaust and not 40 secs. Maybe lower the count of pallets on maps from 20 to 16 and higher points gained when you stun the killer by 20%. Those are some changes i would like to see so that this game doesnt go the same way it went a year ago when the surv were the powerrole. I dont want to play the same killers over and over again just because clown isnt as good in ending loops as nurse is or is as mobile.
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