Every perk in the game needing a rework to be useful.

Leader - Buff is minimal at best and rarely ever makes a difference in game

Calm Spirit - Helps with doctor and clown, but other than that, unnoticeable.

Saboteur - Sabotage in general is useless unless well coordinated with all no mither SWF over discord.

**street wise - Items are good, but this has a minimal effect on them that isn't worth the perk slot**

Sole Survivor - Removing aura reading is nice, but for teammates to die for it to be used, not worth it

Open-Handed - Aura reading is rare on survivor, so this almost never comes into play aside from bond

Up the Ante - Extra luck only applies to getting off the hook, a couple of % rarely ever make a difference

Technician - Having a quieter working sound and possibly not blowing up a gen is good, but again not worth the perk slot

No Mither - Hurts more than helps, should at least have a bloodpoint bonus

We're Gonna Live Forever - Does nothing but give bloodpoints, which is nice but it should have an effect like BBQ

Wake Up! - Was only good when the buff applied the whole game to everything the survivor did.

Vigil - Effect is minimal and rarely noticeable.

Boil Over - Has saved 2 people from getting hooked in the 1.5 years its been out

Solidarity - Being injured and healing someone else is rare, and the 8 seconds its saves per game *maybe* not worth the perk slot

Poised - Having no scratch marks is nice, but usually it won't result in you getting away

Buckle Up - I had to look this one up, knowing how healed a survivor is, is easy if you count 20 seconds and they are still they should be healed. And seeing the killer aura is nice, but again not worth a perk slot

Mettle of Man - RIP you will be missed (by survivors)

Steve (all perks) - All his perks have a draw back associated with running them, you either in danger, or about to be in danger and rarely will using the perk ever help out in more than a very minor way.

Unnerving Presence - Hinders bad survivors a little, helps good survivors since it makes the skill check a little easier to hit if you pay attention and it makes them happen more often

Agitation - Buff is minimal at best and might help you secure a basement hook, but that is situational

Predator - In some cases makes you lose survivors

Shadowborn - Make FOV a graphics option and not a perk

Lightborn - Just look at a wall, or bait out the survivor

Play with Your Food - Losing stacks so easily makes this perk fairly useless most of the game.

Dying Light - Slow down is very minimal and lost if the obession dies easily or disconnects

Overwhelming Presence - Same issue with street wise, hardly noticable and there is a much better perk for countering items

Overcharge - A worse pop goes

Beast of Prey - ... please buff

Territorial Imperative - Very situational

Fire Up - Was pretty bad before from the tiny bonuses it gave for losing the objective, then BHVR nerfed it... I don't even know anymore

Hangman's Trick - Sabotage is useless, making this perk even more worthless

Coulrophobia - Only good on The Game Map with Mr. World Wide terror radius doc

Hex: Haunted Ground - Not that bad, but the time is very short and the second totem disappearing is unneeded

Iron Maiden - 15 seconds exposed is so short I don't think anyone has ever gone down because of it.

Dark Devotion - Can cause some funny moments of the obession scaring away survivors, but generally fairly useless

Furtive Chase - If the survivor can look behind them, the perk is nullified

Surge - 8% regression is hardly anything and dependent on the map

Lightweight - Scratch marks can confuse the killer when they stick around for a long time, so this sometimes works against the survivor

No One Left Behind - Mainly for bloodpoints, I doubt the 12% unhook speed saved anyone

Premonition - Too long of a cool down

Slippery Meat - Luck is really only used for unhooking youself, so not that great of a situation and its secondary power is useless against 16/17 killers

Spine Chill - Just kidding this is one of the best perks in the game and you should run it on every survivor all the time

This Is Not Happening - Definitely not worth the perk slot to have a slightly increased skill check while injured

Bitter Murmur - Gives some info but is not worth the perk slot

Distressing - Only for bloodpoints and playing the doctor

Insidious - Basement leatherface, only good use

Iron Grasp - Same problem as agitation, but a little bit better from the reduced wiggle effect

Monstrous Shrine - ... again please buff

Unrelenting - Only good for missing attacks, and the only missed attacks are from dedicated servers making survivors spin too fast.

Wow, what a large list. But if you have any other perks you think are also not worth the perk slot, or some listed here that you think are worth a perk slot comment since I am interested in hearing what people have to say.

But my top 4 perks that need to be reworked:

Monstrous Shrine, Play with your food, Beast of prey, and Saboteur

Comments