The Rift, and reducing the grind

Me and some people in a discord thought up of a way to reduce the grind in the rift, and I thought of it on a business scale too



Reduce the total amount of XP needed for 1 fragment from 800 XP to 650 XP


Nobody wants to spend multiple hours just to tier up once in the rift, so decreasing it by 150 XP is reducing the grind


Now how this could potentially help business wise is that some people dislike having to grind heavily for something, so they won't purchase the premium pass for the rift, doing this will make them not have to grind as much and allow casual players to even get far in the rift.


That is like 3 birds with one stone!

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Comments

  • @Hoodied said:

    Me and some people in a discord thought up of a way to reduce the grind in the rift, and I thought of it on a business scale too

    Reduce the total amount of XP needed for 1 fragment from 800 XP to 650 XP

    Nobody wants to spend multiple hours just to tier up once in the rift, so decreasing it by 150 XP is reducing the grind

    Now how this could potentially help business wise is that some people dislike having to grind heavily for something, so they won't purchase the premium pass for the rift, doing this will make them not have to grind as much and allow casual players to even get far in the rift.

    That is like 3 birds with one stone!

    The main issue with reducing the grind while giving the pass away for free is you make it too achievable which then means it can start to make no income.

    Being a business they need to have a lot of people partially paying for the premium pass or it will soon become non viable.

    Overall its the perception that probably needs to be changed.

    If it looks achievable and you don't make it then people tend to blame themselves more.

    If it looks purposefully made so you cannot complete it and not designed around what was stated then it's viewed more of a carrot and stick idea to get you to keep spending.

  • @twistedmonkey The same is true in the current situation. If the grind is too inconvenient most people will say screw you I'm not doing that and I sure as hell am not paying you for it.

    The better situation is putting almost everyone into a fair and reasonable opportunity to complete the rift, then they all are a potential customer of the premium rift purchase.

    In addition to that, I think they need to stop staggering the release immediately. Nobody is playing right now. Not because they have nothing to do, because most people could be grinding rift right now, but because they would simply make more progress by playing after the 13th, so they are waiting until then to play.

  • @twistedmonkey said:

    https://forum.deadbydaylight.com/en/discussion/103046/the-rift-and-reducing-the-grind

    The main issue with reducing the grind while giving the pass away for free is you make it too achievable which then means it can start to make no income.

    Being a business they need to have a lot of people partially paying for the premium pass or it will soon become non viable.

    Overall its the perception that probably needs to be changed.

    If it looks achievable and you don't make it then people tend to blame themselves more.

    If it looks purposefully made so you cannot complete it and not designed around what was stated then it's viewed more of a carrot and stick idea to get you to keep spending.

    They will always recieve income,especially with so many DLCs and cosmetics

  • @kisfenkin said:

    @twistedmonkey The same is true in the current situation. If the grind is too inconvenient most people will say screw you I'm not doing that and I sure as hell am not paying you for it.

    The better situation is putting almost everyone into a fair and reasonable opportunity to complete the rift, then they all are a potential customer of the premium rift purchase.

    In addition to that, I think they need to stop staggering the release immediately. Nobody is playing right now. Not because they have nothing to do, because most people could be grinding rift right now, but because they would simply make more progress by playing after the 13th, so they are waiting until then to play.

    That's what I was saying. It's down to the perception of what you can achieve versus it's worth.

    The balance needs to be found so the rift is achievable yet earns them money from people as they keep having to buy it.

    No one likes to pay for something they feel they dont get and even if the price is worth it for the items in half the rift a lot will only see what's they cannot get.

    The auric cells being involved is the most obvious reason why it needs to be made harder to achieve.

    A way to maybe eleviate this is choice. The auric cells achieved are worth double on the store for skins is one example.

    Staggering the releases isn't going to stop people from playing as the challenges only give you around half of the rift tiers. It will still take around 100+ hours of playing and queing to grind for the rest of the tiers.

    The reason they don't unlock them all at once is two fold.

    It stops people burning through them in a couple of weeks feeling like there is nothing to do for the rest of it. This would make the situation you said even worse in theory.

    Its also so everyone isn't just doing challenges and not just playing the game as its intended since a fair few detract from playing normally.

    @Andreyu44 said:

    https://forum.deadbydaylight.com/en/discussion/comment/825127#Comment_825127

    They will always recieve income,especially with so many DLCs and cosmetics

    Of course they do but this was added as another way to get even more revenue.

    There is no point in adding it if it only ever gives you money once.