xavyq_
xavyq_
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Comments
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@Moxormog said:
I'm done.
You keep nerfing and destroying killers each patch.
I'm so over doing a barely 1 minute chase in the beginning of the match to have two gens pop off because I don't have corruption or using ruin (When it doesnt get cleansed in the first 30 seconds).
You've literally ruined huntress. Every other game I am having hatchets that are not connecting when it clearly hits the survivor (with a blood splash)?????
The amount of idiotic sound bugs that makes it nearly impossible to track survivors or when gens are being worked on.
almost 2k hours as a killer but I can't handle the amount of abuse and disregard Behavior has towards its killer playerbase.
But, hey, at least you have your 2-3 killer main streams in a sea of ######### survivor streamers on Twitch.
Survivors, you keep wondering why your que times are so long?...
Do you really have to wonder??????
Survivor queue times are insanely fast for me and the game is the most balanced it has ever been in the last 4 years. The only issue with the game right now is the state of the game itself, for both sides. In balance terms, the devs are doing a great job.
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@DarKaron said:
https://forum.deadbydaylight.com/en/discussion/comment/1617572#Comment_1617572
I feel like Blight has an untapped gold mine tucked away just out of view of people like OP.
Maybe I'm just lucky, or scummy, or whatever, but I consistently 3-4k, even when my Totems get cleansed. All it takes is BBQ to sniff them out.
Thank you, I feel the same way. My first game was a 1k and after that all 3k's and 4k's. I think he is a very balanced killer .
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@konchok said:
https://forum.deadbydaylight.com/en/discussion/comment/1617572#Comment_1617572
Rank absolutely is an indicator of minimum skill level. Rank 1 survivors are those that have reached the minimum level of proficient. Now there are many survivors that could be Rank 1 they just don't play often enough to get to that rank. However to state that anyone could get to rank 1 if they put enough time in is a bit rediculous unless they cheese the system, for example getting killers to farm with them. But outside of a double bp weekend, high rank killers don't generally offer mercy.
I'll say it again, rank means nothing but that you played a lot. You can ask any big dbd content creator if rank matters and most if not all of them will say no.
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@konchok said:
https://forum.deadbydaylight.com/en/discussion/comment/1615270#Comment_1615270
He's something of a pub stomper. He's extremely good vs bad survivors. However, against good survivors he struggles a lot more. I'm not saying he's a bad killer because of that but it does mean that you really need to master him as soon as you start versing good survivors (when I say good survivors I mean rank 1 and rank 2s) . A rank 1 or rank 2 survivor can easily cost you the game unless you really have your angles down.
Rank means nothing. Rank 1's and 2's are often #########. I have many many hours in this game and I know rank means that you just play the game a lot. Sure he isn't good in comp play but 95% of DBD is Pub matches and not Comp play. No one is going to use him in comp play but in Pub matches I believe you will destroy survivors if you get good at him. Just my opinion though.
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@wownicedeadhard said:
I don't know if he's the worst but his definitely one of the worst, and its not even his power (mostly) its how the maps are made; 80% of the time you get stuck on some random object. I've played around 8 hours of him 5 on PC and 3 on PS4 and honestly how did they expect console players to aim with him, they def need to add a sensitivity option on him. Also can y'all please keep the token mechanic constant? When Bubba uses a token the entire meter goes down and it has to recharge all the way to get a token back, but with Blight each section on the meter is a token, like what. anyway yeah he has compound 21 but hes still really bad. I see two solutions either they give him a rework or the fix all the map hitboxes.
He's not bad at all, I've seen Monto play him and the survivors get destroyed, OhTofu played him and destroyed the survivors. I've played him and only got 1 game with less than 2 kills and it was my very first game, and yes I'm console so I can't even flick. He's very viable. I will admit he's very perk dependent but he is very viable. Also I'm a green ranks and most of the games I versed red rank survivors even though rank means nothing and I have less than 100 hours in killer and was still getting 2ks, 3ks, and 4ks. He's very, very viable. The only buff he needs is a free lunge out if his power for chase but he has such good gen pressure that you can waste time in a chase and still pressure the gens.
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@Lost_in_the_Fog said:
https://forum.deadbydaylight.com/en/discussion/comment/1603236#Comment_1603236
That might be easier to do except the dc problem only started again on pc after crossplay. Also, the game shows us who is on crossplay and it's not the pc players who are disconnecting in my experience.
This is not true. The DC issue is only happening more now because the devs took out the DC penalty roughly around the time crossplay came out. They didn't take it out because if crossplay it was for different reasons it just so happened to be around the same time. Also, it could be switch players, window players if your on steam or steam players if your on windows, it's not just console.