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unavoidablevoid

unavoidablevoid

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unavoidablevoid
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  • @Colt45m said:

    Ok I get competitive games like this is going to have toxic behavior. It's normal but teabagging at the exit gate wasting yours and the killers time is kind of obnoxious. I think like just in the vicinity of the exit gate if the killer hits you it should block the exit gates for 2 seconds. It might be a way to discourage the behavior. Thoughts? I personally think it could be a positive thing for the game.

    This problem has been around for years. The end game collapse has started and the killer goes everywhere on the map BUT the exit gates because he doesn't want to participate in the toxic ritual of some mentally sick survivors. Both parties twiddle their thumbs for 2 minutes, the killer refuses to go to the exit gates, the survivors refuse to leave the map but it's all fine, this is not something that needs to be fixed at all!

    I had a proposal in 2024 to solve this dumb time wasting tug-of-war and the gist of it was that the killer should have the option to collapse the trial instantly once EGC has started but today I would say the killer should be able to simply abandon the match at that point without any penalty.

    https://forums.bhvr.com/dead-by-daylight/discussion/398063/there-should-be-an-option-for-the-killer-to-immediately-end-the-trial-once-the-exit-gates-are-open

  • @majoreq said:

    Ok bhvr we see that you care only about killer side, but lets not talk about new killer buffs but lets talk about perks.

    Based on your information… OFFICIAL information:

    https://us.v-cdn.net/6030815/uploads/IABK0CZ5X7H8/image.png

    W*F happen here? so you dont give us anti slugging and you buff nurse calling either way?

    Also on survivor sides we also see some weird changes:

    https://us.v-cdn.net/6030815/uploads/YYED4JRFOV09/image.png

    So this changes was due to tunneling reduction update. You did not deliver that update and you still nerf this perk so killer can tunnel more? So why not give survivors better borrow time to prevent tunneling? are you blind devs?

    Can you at least do one good update? It wasnt that hard, if you revert anti tunel changes then rever ALL anti tunel/anti slug perks changes!

    Or at least give us explaination coz we are tired of this bull***t

    Survivor experience is miserable for a months and you make it even more miserable

    I may sound rude here but the anger has its explaination in this weird update.

    BHVR WAKE UP or you will be leaved only with killer players

    "we see that you care only about killer side"

    It's quite amusing for me to behold that there are DBD players out there who believe that the company is killer-sided.

    The majority of the playerbase of DBD are casual survivors and Behavior is head over heels at keeping them around because they are the ones who keep DBD profitable. If you don't believe that the majority of players are survivor mains, go to a streaming website of your choice and count the ratio of surivor streams to killer streams.

    Behavior has never been killer-sided, Behavior is money-sided like practically every other company and survivor skins is where the money is at, not killer skins (every bit is welcome but the major dough comes from survivors.)

  • @CrossX2 said:

    dear behavior,


    please do something about the slugging and tunneling. Over the last 20-30 matches I can count on one hand in how many matches at least 1 survivor made it out of the game. In almost every match I have either all lose because the killer slugs them all when he sees he loses the game especially the last 2 survivors or he tunnels every single one of them.

    To be honest I’m not even having fun anymore as a survivor. It’s not normal that 17 out of 20 matches, every single survivor loses.

    How many hours do you have in DBD?

  • Devs, this would be a healthy change for the game.

    Once the exit gates are open, either give an option to the killer to immediately collapse the trial via the push of a button or allow the killer to disconnect from the trial without penalty!

    Toxic survivors SO OFTEN just stand at the exit gates, REFUSING to leave, doing NOTHING but WAITING for their chance to T-BAG the killer.

    Put this annoying, unhealthy behavior where it belongs, in the past with other venues of toxic behavior now closed.

  • @Annso_x said:

    Pressing the end trial button could cause only the killer to exit the trial and the survivors then can stay as long as they want.

    Unless survivors suddenly gain the ability to chase, hit, down and hook eachother it would very much still result in a BP loss. Also, why would anyone want to stay in PvP game without an opponent ? If that was an option survivors would be free to give up and be replaced by bots, and killers having to go against 4 bots if everyone DCs wouldn't be an issue.

    What you're suggesting isn't an anti-toxic option, it's an anti-EGC option, which is a whole part of the game on its own. I'll happily go against tbagging survivors if it means I can actually play a full game on the survivor side without being cut short because "oh well I probably wasn't going to win anyway".

    And like everyone is telling you: just walk up to the survivors and voilà problem fixed. It's weird to complain about the "tug of war" that wastes both parties' time when both parties are doing it willingly. Survivors are wasting their own time to rub their win in the killer's face and the killer is wasting their own time by refusing to take the L and make them leave.

    It's not like slugged survivors who are forced to wait out the timer or killers who were forced to wait for survivors to leave before the EGC was created.

    There's no problem to fix when either side can very easily choose to not partake in tug of war and leave / make survs leave.

    You are either willingly avoiding what I'm talking about or you're failing to understand it.

  • The situation with this idea is, that the only people who can be against it, are those who want to T-bag killers at the gates.

    Unfortunately for them, they can't argue in favor of that, because "I want to bully people" is not a defendable position, so they have to come up with some sort of bogus reason to oppose it, while on the inside, they panic at the thought of their toxic-fix being taken away.

    Killers who want to use Blood Warden or some other startegy can opt not to use the feature I'm proposing.

    For survivors who really fear they would lose some bloodpoints, achievements etc. it could be implemented in such a way that they would remain in the trial until the EGC, while the killer despawns.

  • @CrypticGirl said:

    There is a way to immediately end the trial. If Survivors are teabagging at the exit, run at them and swing your weapon. Whether you get a hit or not, they'll always panic and run out. It's worked every single time for me.

    You think that the players who walk around for a minute on the empty map, rather than going to the exit gates, are not aware that they can chase the survivors out?

    The survivors who refuse to leave the trial in order to T-bag the killer are behaving toxicly.

    You can play the survivor's toxic game if you want but some people would welcome a solution.

  • I don't think it's only me who would love to use this.

    The "come to the exit gate" <-> "I won't" tug of war is quite often the conclusion of a match, which aggravates both parties and wastes time.

    It would be an option, if you don't need it, you don't use it

  • @Rickprado said:

    Just make them leave and go to next match. When they Tbag i always nod in response and that's it. If you take these things too seriously you end up mad.

    Edit: also, some killers have addons that apply Bloodwarden or can prevent survivors from leaving the trial (Cenobite, Deathslinger, Freddy, Knight) You could try playing with those killers if this is bothering you too much

    I don't think it's only me who would love to use this.

    The "come to the exit gate" <-> "I won't" tug of war is quiet often the conclusion of a match, which aggravates both parties and wastes time.

    It would be an option, if you don't need it, you don't use it.

  • "a way to deny survivors chase points, altruism points, challenges, event rewards, escape points..."

    Not necessarily. It's all a matter of how the developers implement the feature.

    Pressing the end trial button could cause only the killer to exit the trial and the survivors then can stay as long as they want.

    "It's literally just people taunting you in a video game"

    What is toxic behavior then, if that is not it? It would be a healthy step for the game to make the exit gate t-bagging a thing of the past.


  • @Annso_x said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3594093#Comment_3594093

    EGC used to not exist at all, which allowed survivors to take the game hostage. This is a non-issue now that it has been changed, and is nothing like the hatch stand-off.

    No one is forcing you to wait the EGC out instead of literally just walking up to the survivors. A button to end the trial would just deny survivors points for no reason (other than saving your ego from seeing survivors crouching ig).

    To decide if it's an issue one should look into it how many players refuse to partake in that toxic ritual that you call "survivors crouching".

    You KNOW that If this feature was implemented, it would see use almost all the time.

    It would rid the toxic bully crowd of an avenue of hazing, so I'm sure they'll fight tooth and nail against it.

  • @gnehehe said:

    From your thread, it is obvious that you are not a veteran player ... because long end games used to be an issue!

    EGC literally fixed that issue few years ago, once the exit gates were opened. Devs even allowed killers opening them to prevent any abuse/troll from survivors.

    You just complain for nothing.

    What are you even talking about? EGC takes 2 minutes.

  • Have you ever seen killers just walking around on the empty map for a minute, rather than having to chase the survivors out?

    If that and alt-tabbing to YouTube is not a sign of an issue with that part of the game, than what is?