tseutsumi
tseutsumi
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- tseutsumi
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I get why this is happening. Forums are very much a communication system of the past. They want to consolidate communications and work to moderate those other ones.
It get why people are upset. It's valid but things change. Change is inevitable.
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Thank you for fixing the bug where an emote gesture could cancel the ability to grab the axe. Amazing fixes and I know your team is working on the others.
Great work as always. Cannot wait to have fun with the anniversary event starting tonight! ๐ -
Clarification. When it comes to accruing Go Next points, do they degrade at a rate of 1 point removed per 1 trial fully played out? Please advise. Just curious as I've seen some people confused.
I read it as it is a 1 for 1 exchange but I wanted to clarify. Thank you. -
So I might be the odd one out but I think the abandon system as described above makes sense and should stay as it is.
Most of the conditions resulting in a draw is fine. It's very no harm no fowl. No movement in MMR, no going down or up on a system that is meant to allow people a way out from obnoxious situations like four man slugging bleed outs.
Under no uncertain terms should any abandon option ever be considered a win. That incentivizes that scenario, especially the 10 minutes of no completion or regression abandon for the killer. Killers should not be rewarded for bringing the game to a grinding halt for protecting a 3 gen in the end game.
I know some will say; but the survivors could just hide and the killer can't do anything then.
To that I say; 1) You can go looking for them and abandon the three gen.
Also 2) The new anti extreme hiding mechanics that are coming soon will answer this call. A single crow will alert the killer to a survivor's location and it read like they would make getting a crow easier so no more item drop and pick up to avoid crows. At least I hope so.
With that in place, survivors won't be able to hide for ten minutes straight so you will be able to find them and continue to apply pressure as killer.
This system is fine as it is. Please don't change it or make it overly complicated. It should be simple like it is now.
Lastly, I was looking forward to hinder and haste not stacking anymore. I think it should be an idea that you come back to. It will free up perk design possibilities with haste and hinder without the fear of unintended interactions for either side. Please reconsider this for the future. -
I like these perks. They fit her doctor character and I like Do No Harm the most. I can stack it with empathic connection, desperate measures, or botany knowledge and be healing faster and faster as the game goes on.
I do wonder if it also works on yourself with things like Strength in Shadows.
The other two I think are decent and meant to be combined with other perks. Like Rapid Response + Eyes of Belmont.
Duty of Care will definitely help in those tunneling situations with a boost thanks to your protection hit and combo well with Mettle of Man and maybe Babysitter too.
We'll have to test and see but I like more interesting perks than something utterly busted.
I like the change to Penti but I would personally like the aura detection brought down to 12 meters so at least make it a little more challenging to find. But that's just me.