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spit_085

spit_085

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spit_085
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  • I never though about what I would want her to have additionally. This thread is a nice change from thinking about her being removed from the game.

    The radar is one of the things I love about her, and that haste boost has been such a godsend.

    I really like the idea of the radar scanning for scratch marks as well. I think it could be interesting if one of the drones could roam and pursue, or literally just roam and pick up on movement - I think it could also be interesting if the sweeping drone would become inactive when you get within a certain radius of that drone, ideally close enough to pick up on scratch marks or breath yourself; and that would free up the roaming drone to be repositioned later.

    Another thing I'd like to see on the radar, or I would like the radar to do if there are changes to the amount of drones she has, is I would like it to act as it's own drone, letting me know if there is someone in my terror radius and where they are relative to me when I'm not in chase, or when I am standing still. fGoing on what you were saying about the claw traps, I feel like they could be more interesting, maybe have prolonged timers if there's a missed skill check while they're active, or all survivors within the claw drone radius being claw trapped so that there is more chase, or the claw trap switching to another survivor within a given radius.


    Sorry if none of this makes any sense. Sleep deprived.

  • @Kaitsja said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3501571#Comment_3501571

    Does anybody actually enjoy playing against 3-gen Skull Merchant? It's not engaging. It's not fun. It's just a boring stalemate where neither side gets anything done. I'd much rather see SM's power shifted away from defending generators to being better in chase.

    It shocks me that people have fun playing her this way. The lack of creativity stuns me .

  • I wish there was a way to punish individuals who play her to do a 3-gen camp, as opposed to punishing everyone who plays her with these nerfs that will, effectively, kill what's fun about her. (the hunt, the remote stalking, having a radar, flying skulls go brrr, mori animation, )

    I think they could change Adriana's drones in a few different ways to optimize her.

    Maybe make it so that they can only be placed within a certain range of a generator, as opposed to on them, so players are forced to think about tactical placement without being able to gen-camp.

    Another change that could be made to the drones would be allowing the placement of one drone on a hook that is in use, that would disable all of the other drones on the map, so a player would have to choose what they want to prioritise. (This would become a face-camping issue but which killer doesn't have a face camping issue?)

    Another option could be to make it so that you cannot use the same placement twice within a map, so that the placement of drones needs to keep changing, but the performance would still work the same.

    I think it could also be interesting to try giving her only 3 drones; two of which would be "placeable" on the map, the 3rd could deploy automatically after a certain amount of time being looped by a survivor.

    Personally, she's the real reason I payed for and play this game. I've been hearing Skull Merchant's name and kill switch in the same sentence waaaay too much and its starting to scare me. There are ways to resolve her.