slashnsmack
slashnsmack
About
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- slashnsmack
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Comments
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@Levitika said:
I'm relatively new to this game, but more and more frequently I'm becoming the target of Survive With Friends groups of players who make it their goal in life to make mine as miserable as possible for the crime of playing the Killer. Why are there no preventative measures to stop flashlight spam, generator rushing, teabagging, hookbombing, and bodyblocking? Why are players allowed to queue up with their friends for unfair communication advantages over the Killer, with absolutely no incentive to play alternatively? When are developers going to try and make the game actually enjoyable for Killers at all levels of play, instead of making it feel more like an uphill struggle the longer you stay?
Reporting has done nothing. I run into the same toxic people, sometimes even multiple times in the same day. It's genuinely discouraging, and making me regret playing the game.
I love how everyone is chastising you for the list you made and here the kicker i play survivor 90% of the time and i feel bad when i get games with new players (killers) and they get gen rushed or harassed unfortunately its the current state of the game since the only objective a survivor has is gens and then door, i personally avoid swf but i do use it for when i need to farm BP and farm my friends but when i do that i let the killer hook and kill me.
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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/959351#Comment_959351
Maybe it should pick differently. Rather than rolling by quality, which puts far more maps and keys in the pool as they're exclusively high quality items, it should roll the class of the item first then Plunderer's should up the rarity.
For example it would roll that you get a medkit, but where you might have got a yellow medkit otherwise, you instead get a ranger. It'd make it more likely that you get standard items of higher tiers rather than items that exist solely in the high tiers.
Now that i love wish it would be like that but it isn't ill just have to be happy with my 35 iridescent keys and 27 maps and my 2 green tool boxes XD.
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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/959340#Comment_959340
Chests are fine, and Plunderer's is fine. Keys need to be changed. They need to be made far less about a free hatch and more about their active ability.
I agree with you there on the key thing but plunderers is a bit over the top i still run it when i need to farm items to the point that i find hatch leave a item near it find a key open hatch and boom free green quality or higher item which helps for later games but i find more keys and maps than anything else when i run plunderers for some odd reason.
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@anarchy753 said:
Before luck affects chest items, keys need to be seriously addressed.
Plunderer's already raises the chance to 1 in 3 that you'll get a key if you open all the chests, and free, uncounterable escapes are unhealthy for the game in the same way moris are.
I agree i run plunderers when im low on items and in one game with 3 coin add-ons (purple was swf) i got 2 purple keys 1 iridescent map and 3 iridescent keys so yeah plunderers needs to be tweaked before the buff luck if they buff luck.