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schmebulock

schmebulock

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schmebulock
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  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/348977/tunneling

    No... people are using the Endurance effect to block the killer, and when you do that... you will be my next target, you earned it and it would be unfair to punish the killers for that.

    We do need less bloodpoints for the survivors that are near the hook when people are getting hooked, and refuse to leave before the killer does.

    I often encounter that 2 people are close to the hook, in opposite directions not even trying to hide, but if i go closer to one, the other moves closer to the hook, so i move back.

    The only looser in this kind of standoff is the one that is hooked, and survivors doing this should be punished, instead they blame the killer for camping.

    I can't say I agree with targeting survivors because of the Endurance effect. It just sounds to me like punishing survivors for a core mechanic in their base kit. Especially since it can be a by-product of another survivor's perks and not something the one you're targeting specifically chose. ¯\_(ツ)_/¯

  • @Brimp said:

    Bp wont change anything. I don't know why a lot of people come up with the idea "well less bp".

    What do you think would be a good incentive? I always default to BP because I'm trying to get all my survivors to a set prestige level lol

  • Thiiiiiiiissssss!

    I've only got 1k hours, mostly in survivor but I have NEVER considered moris to be on the same level as slugging from the killer or teabagging/locker spamming from survivors.

    But that's just my opinion... 🤷‍♂️

  • This. Slugging is the problem, not moris!

    I don't understand the thought that Mori = toxic killer. I personally find the game more fun when a killer is mori-ing survivors instead of using the hooks.

    I think a far more reasonable fix for slugging is built-in Unbreakable, where if all 4 people are downed, whoever recovers first can get back up.