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rocket_widget

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rocket_widget
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  • @ArkInk said:

    This discussion leads nowhere. Yes, both sides have counters to strategies that they won't or don't often bring into matches. Yes, people will suggest that you somehow have the foresight to bring the exact counter to the perk they may or may not have. No, those arguments don't make any sense.

    Pulling an Us vs Them as if to say "How do you like it?" on survivors isn't fixing anything, cause trust me, they hear the same thing from us about all the surv perks you brought up in this post.

    The only argument I have to this is that while it's completely normal to play perks that counter the meta, you can't really counter basic gameplay.

    Killers are made to catch you. That's why bloodlust exists. You can't loop *forever*.

    While no one is gonna agree with each other on the far sides of the arguments, I think that the gameplay style and the perpetuating of same is a problem.

  • I have fun playing both sides, though I lean heavier in the killer end.

    That being said, the MFT nerf really doesn't affect me, because I don't feel the need to run meta all the time. Half the fun is learning synergies for other perks and building something that's fun to play, not just that it increases your odds of winning.

    I'll never understand posts like these, where people leave games and communities because devs do something they do/don't like.

    Nerf your favorite killer? Learn to play with the nerf or play another killer.

    Nerfed your favorite perk? Learn to play with the nerf or try other perk combinations.

    It's really not that serious, but if you just don't enjoy the game anymore, then by all means. Just means I won't be a party to your "easy 4ks" ๐Ÿ‘‹๐Ÿผ