ratcrack69
ratcrack69
About
- Username
- ratcrack69
- Joined
- Visits
- 63
- Last Active
Comments
-
@TheMonadoBoi said:
https://forum.deadbydaylight.com/en/discussion/comment/1680945#Comment_1680945
Just because it was much worse that doesn't make it fair now? Your statement is extremely hypocritical too.
Survivors have every single tool in the game to win/come back from any situation but killers have to rely on perks? If you can't see how insanely one sided that is then I can't help you.
Cause killers don't really like?? Have the chance to have 2nd chance perks? Like what would that be? Automatically calls on the entity to add another hook state to the survivor with the least amount of hooks and down them once there is 1 more gen remaining?It's the Adrenaline noed thing again,but Adrenaline rewards you for being able to survive enough to maybe get a boost and NOED just gives you a boost allowing you to get one free hook at the very least.
-
@TheMonadoBoi said:
I'll start by giving some context and justifying the current design for base gen defence before going into my points. I started playing nearly 4 years ago, when even the most skilled survivors still weren't nearly as optimal as top percentage are these days. I remember I used to rely heavily on infinites and optimising a TL wall and the like was much less known of. Whenever survivors got injured or unhooked, they usually tried to get somewhere safe to heal and get back in the game. We also had Ruin, which helped massively give everyone another objective, and I clearly remember me and my friends had a designated Ruin person every match. In these times, killers had time to kick a gen and expect to get decent regression on it; most survivors wouldn't even go out of their way in a chase just to tap a gen, we just all weren't as sweaty as we are now.
Now let's get back to 2020 where everyone who's not a complete noob at the game knows safe tiles, fast vaults and optimising pallets in the game. There is absolutely NO point to kicking a gen unless you have PGTW/Surveillance/ ToT since you gain no real benefit from it. It is nearly impossible in the current state of the game that NO ONE will touch a gen that is 50% done in the span of TWO whole minutes. That's a quarter of what top ranks games last, and when survivors are all constantly working on a different generator unless they're being chased, it becomes absolutely ridiculous how pointless kicking a gen is. And I think there's two main issues that can be solved to give every killer a chance to defend gens, instead of having to rely on perks as they always do.
First of all, gen tapping should NOT be a thing; period. It doesn't matter if you're in chase or not, if the killer has to sit through a 2 second animation JUST to kick the gen then survivors should have to hold the gen for that exact amount of time to stop it from regressing any further.
And second of all, like I said killers have to waste time just to get a gen to START regressing and on top of this survivors have absolutely NO penalty for tapping gens over and over and over again. A survivor can probably stop a gen from regressing 8+ times in A SECOND. While a killer has to take more than twice that amount of time to just kick ONE. Survivors should have to decide wether to give the killer more of a chance to regress a gen (if they're already patrolling an area, they're again WASTING time they should be using elsewhere) or engage in a chase. When kicking a gen, EVERY killer should instantly have it regress 5%.
These two changes in my opinion should be enough to make gen regression speeds more fair, since I don't wanna increase the rate at which they regress because it would mess up other perks like Ruin/PGTW/Surge and we all know it takes BHVR a year to balance one perk, I can't imagine having to balance another 5+.
TLDR: Either gen regression speed gets buffed up drastically (and perks adjusted accordingly) or survivors lose their ability to one tap gens freely a million times with no repercussions.
One thing you don't seem to remember is that regressing gens was added to the game after bhvr realized survivors could just 99% gens and the killer would feel absolutely helpless; regressing gens without perks shouldn't be a viable strategy.