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ramzowily

ramzowily

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ramzowily
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  • I got in a few hatch standoffs when I first started playing, but I haven't been in one in months. Because I don't let myself be. If I'm survivor and the killer gets to the hatch first, I go and do generators. If I'm killer and the hatch opens, I look for the last survivor, not the hatch. If they get out while I'm looking for them, so be it. I do not feel entitled to 4 killing every time. The game isn't designed so that you 4 kill every time. Sometimes bad luck happens. Sometimes bad play happens. Not every game works out for me. I don't say the game is broken every time I fail to survive or 4 kill, because I'm not supposed to do that every time, so the game is actually working how it was intended to. That's not broken, that's how it's supposed to work.

    The only thing I would change about the hatch is making it open based on merit of the last survivor. That is, instead of it being based on 2 generators being done, have it based on the emblems the survivor has earned. If someone just hid and looked for the hatch the whole game, completing no generators, heals, or rescues, the hatch shouldn't open for them until they've done some work. This would mean a survivor wouldn't know if the hatch was going to open for them until the point that it did, but that's kind of a good thing. This would likely help end survivors who run and camp on the hatch as soon as the next to last person goes on the hook, and also help with teammates who just want to troll and then pop out the hatch at the end. It wouldn't necessarily end hatch standoffs for those killers who absolutely insist on hatch camping, but that's a dumb way to play and so those killers should probably be punished for playing that way, anyway.

    And if you're really going to argue that the hatch gives survivors a free out, then you need to see that arguing for being able to close the hatch is hypocritical. Because basically, that gives the killer a free kill on a survivor who may have been playing really well, completing all or most of the generators, doing rescues and heals, and never being downed by the killer, but having really crappy teammates who got nothing done and being left with literally no options for getting out at the end. With the hatch closed, the killer just needs to camp the last few generators until they find the survivor. Even if the survivor is really good at running away and looping, with no one else around to do generators it doesn't do them much good. So the survivor might be able to hide really well, extending the game out indefinitely, they might be able to loop forever, extending the game out indefinitely, or they can just give up and let the killer kill them, which is no more fair than the killer letting the last survivor just go out the hatch.

    So you're not really solving any problems by letting the killer close the hatch. You're just creating new ones that are just as bad, if not worse.

  • @Doom_Punk said:
    To be honest, I hate every female Survivor in this game because they all sound like braindead apes.

    Their sound effects and screams are just cancer to the ear.

    Kate's both iterations are no exception.

    Really, I find the men to be the annoying ones in this game. Their groans of pain while injured are just so annoying. The worst of all is Jake. He's the whiniest whiner that ever whined in whineytown. Whenever I play as him for a daily, I spend most of the time just going, "God, shut UP Jake!"