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qwopperFourtySeven

qwopperFourtySeven

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qwopperFourtySeven
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  • @Dr_doom_j2 said:
    Some of you survivors are really pathetic. We've veen playing the same work on gens, loop the killer game for a couple years now, and as soon as they add an OPTIONAL side story quest, you guys all come out the woodwork crying about it. I don't get it, you guys are the first to complain about how boring doing gens is, you sit there and tell killers "oh, don't add more time to gens, it doesn't matter if alot of games end too quickly and the death timer to gen time is obviously off and allows for far to few mistakes on killer side and far to many on survivor. Just give us a side objective or something"

     Then you get your [BAD WORD] wish, which again is optional and seasonal, rewards you with a great deal of BP for the time invested, can be done very efficiently in SWF, and adds another layer to the gameplay that wasn't there before. Mind you, this is a quick side objective where all you must do is find the damn thing and harvest it. It's not like the suggestion survivors sometimes make about finding pieces for gens/doing something else before gen repair, which would require much higher coordination.

    And to call the event Killer sided? That's almost a sick Joke, seeing as it's much easier to farm and leave when it comes to  survivor vials. You don't have to, and surviving isn't much harder if you are actually decent at survivor, but alot of survivors are scrubs by nature. They're the scrubs that lose to spam characters. They lack skill and don't want to take the time to develope it, then have the nerve to tell others they aren't good at killer and that they don't play with skill because they won't play by their made up rules..

    Honestly, the event is flawed in terms of these optional side objectives.

    When the dev makes the side objective incentive pretty high and individualistic, it distracts people from completing the main objective of the game. Whenever I play killer in this event, it is just far too easy because literally almost no gens are being completed.

    The devs need to redesign the value of side objectives. Like destroying totems prevents NOED or negates a killer's perk, or unhooking someone gives you both points and increases your chances of surviving. Or destroying hook prevents killers from hooking, or looting to get useful items to help you in the match.

  • I think it's a matter of perspective. I personally play to get chased in the game. Being "tunneled" is more fun and interactive for me than sitting around trying to get points (or worse, hide in a corner doing nothing but trying to stay safe). It is also why I enjoy playing killer so much -- I can be engaged in almost every moment in the match. I can see getting a breather from the "toxicity" can be refreshing with the sweet points, but getting "free" points with almost no effort isn't really fun for me personally.