penguino
penguino
About
- Username
- penguino
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Comments
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If you want to play casually as Killer, the best advice I can give is simply not to sweat every game trying to win because you will end up at a point where you encounter Survivors that genrush, know how to loop, and are just generally sweaty and efficient.
When I play Killer, I have games where I'll just death hook everyone or go for jump scares (Bubba and Myers are great for this) mixed in with games where I play normally (although I give the last person hatch if they seemed lile they played well). The combo of games where I throw mixed in with games where I play normally keeps my MMR out of the sweat bracket
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I'll take your Wesker games! Do you like Trapper or Wraith? Got plenty of Ghostface and Huntress to throw in there too for no cost!
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Can I have some of your luck? At this point I'm basically giving up on Solo Q because I have lost count of how many times I either get tunneled or left to die on my first hook. When I get hooked now, I basically expect so have been basically trying to play Killer when I can't SWF
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@UnluckyDucky said:
I feel like yall just kinda skimmed--
Giving me a rundown of perks you think aren't "that good" or "kinda meh" and specifying how gens are now 10s longer--which isn't anything to snuff considering how much can happen in 10s--doesn't do anything to my original point---what can I, the survivor, do to survive this tunnel meta?
Because as "meh" as you say perks like Jolt/Pop/etc are--the end fact is out of my last 10ish hours of playing, out of my ENTIRE TEAM, we've had 2-3 escapes, the majority of these games being tunnel/campers. These escapes weren't even the whole team, usually just ONE of us was left and we managed to find hatch due to a shack offering.
As a survivor, is there anything I can do against a tunneler? Or is it just "gg, do gens/find hatch?"
Please dont tell me killer perk details--im aware of what they all do.
If I see another teammate getting tunneled I'll take protection hit for them and even a free down just to shift the Killer's attention to me instead of my teammate who is getting tunneled
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I wholeheartedly agree. Especially since sometimes you depip over factors that you have no control over like a sweaty Killer that tunnels you out at 5 gens, a toxic Killer that facecamps you/chases you all game so you don't have the chance to do anything or just having useless teammates who leave to die on hook. They can still have it where you have to earn a certain amount of pips to grade up, but I absolutely hate getting punished for things out of my control. I would rather just have a safety pip if I have a bad game because grading up as Survivor can be pretty painful
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Bond, Sprint Burst, Vigil, Resilience