markeral
markeral
About
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- markeral
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Comments
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@Anara said:
I can imagine a second power for clown, the clown can put a trap on a gen, when a survivor repair a generator a little scary puppet in a box make a scream (like the image on the perk pop goes the weasel) and the clown receive a notification.
Yes I agree, I think gas should also spurt out of the generator or you get to see there aura. Whatever is more balanced
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1650805#Comment_1650805
That would neuter exhaustion perks.
Yeah that's true
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1650795#Comment_1650795
Yes, but dead hard for distance exists, most people don't use dead hard at close range.
You have a point. But it's a 60 second cool down perk that you can only use when injured I think that dead hard in general is balanced because of this
I suggest that exhaustion perks in general should have longer cool down if you insist on nerfing them (90 seconds??)
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@MusicNerd_TC said:
After that, keys, blood amber add-on, OoO, and dead hard.
Dead hard doesn't need to be nerfed, it basically works once, cuz when a good killer knows you have dead hard they can predict it and you probably won't get away with it again
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@Kumnut768 said:
lol imagine complaining about no mither
Wait what's that? It's a joke flying right over your head!
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@EvilJoshy said:
Sounds like Nurse's add on that shows you where her blink will land. Only stronger. I imagine once people catch on they will demand nerfs and the devs will cater to them.
They probably will xD