lee_terry
lee_terry
About
- Username
- lee_terry
- Joined
- Visits
- 1
- Last Active
Comments
-
I think that finding the right balance will be extremely difficult and take time. Therefore, players should have the option to skip a map removing it from the list of available maps. This would also help the devs because they can have the program keep track of every skipped map and investigate maps with the largest number of skips themselves later to look for unbalanced/cheese mechanics to nerf/fix. You would want to make the skip option have a restriction or cooldown though so it is not abused (perhaps you get 1 free one every day and every skip after that has a material cost that doubles each time or something). I had run into 1 of those cheese bases as 1 of the 1st maps I had played on and because I did not have any advanced equipment to use it was impossible for me to run. My options were to go to different maps which give resources I have no interest in, do a harder difficulty to hope for the best, or continue pounding my head against the wall as it were. I ended up giving up and only came back to the game when my friend offered to help me. After he cleared the base he even said "there is no way someone who just started would ever be able to clear that map". It was the lowest difficulty and so that was not an issue with me being a fool by trying hard difficulty out the gate and the friend who said that was 1 of the top players in beta. A better/easier way to make the game more balanced in that regard would be to allow players to revive at the start of the map while leaving all traps they had destroyed thus far broken. This is something you can already kinda do in multi-player by having a friend res you (making it feel like you are punishing players who play solo by requiring them to buy/use an item for this feature which you get for free in mp).