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joschmoblo

joschmoblo

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joschmoblo
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  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/3237367#Comment_3237367

    I went through a game where I was capped, stun the killer twice and got rewarded with more void energy, gave 0 credit.

    This happened to me tonight. I probably stole 15 void energies among different games, and it was a pain to get those. I had the animation, the increase in amount, and everything. I got credit for zero. I submitted a ticket to them, including a game where I got 6 from the killer, but I am sure they won’t do anything about it. This challenge needs to be modified, and fixed.

  • I agree on bringing back Self Care and Decisive Strike, especially since they are reverting some of the killer perks. Behavior basically trashed those perks for no reason.

    Self Care was not a good perk to begin with at 50% so nerfing it to its death was pointless. DS was fine at 5 seconds, which was I believe the setting in the PTB .. it just needs to deactivate at the end game.

    Instead of nerfing perks because they are overused, or 'meta', (DS as an example) they need to ask the question .. why is this being overused and what can we do to resolve the dependency on a certain perk? They nerfed second chance perks like DS, because survivors used it to discourage tunneling, and now tunneling is worse than it was before.

  • Definitely playing less. I used to play 75% Solo Queue and 25% SWF.


    With the update MMR is a disaster and solo queue is unplayable. On top of it my SWF friends also hate the update and have stopped playing. So, my hours a day, every day, have turned into a couple of hours a week, or less, and declining. The BP grind now is miserable on top of it.


    I may come back if they fix solo queue but they seem to only care about making the game fun / stupid easy for killers, and not for everyone, so I don’t know if I’ll every actually come back.


    They need to put the same energy they put into cosmetics into fixing and balancing the game the right way, and maybe the numbers will stop plummeting into the ground. Soon there won’t be enough people playing to purchase the 5000th Meg skin.


    I also expect the killers will bore of the brainless matches soon, if it’s not happening already.

  • I’ve chosen to play less. Let the numbers of players speak for themselves.


    And.. I’m not alone because when we used to have long queue times we’re now getting in instantly, because there appears to be a shortage of survivors now.


    I used to play mostly solo queue and a little swf. Now I don’t play any solo queue and we don’t swf as much, because everyone is frustrated and turned off by the changes. I went from hours a day to less than one most of the time. Out of my group of 15 DBD friends I think 3 of us still play, and barely.


    I never used DH and the major complaints don’t apply to me. The camping and tunneling however has gotten much worse because the devs intentionally nerfed the second chance perks that discourage it.


    I’m not spending my free time playing a game I don’t enjoy. There are too many other games out there to settle on a game that isn’t considering everyone.

  • I was a mix of solo q and SWF before this update, and logged a good number of hours. With this update I expect my time on the game to cut down to maybe a third of what it was before, or less because solo q was set on fire. I’ll either play SWF or play something else.

  • Then I would say if you finish the game .. ie if you don’t DC then remove the de-pip penalty. I should not finish a game and be penalized.


    I get the most frustrated when I do the best I can then get a penalty.