ibass21
ibass21
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- ibass21
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Sure, maybe if you take away his ranged attack 😂 You are asking for a killer who can teleport with no cool down, has a ramged attack, and you want permanent undetectable? Come on now, that is just ridiculous.
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@mibph said:
the problem with your whole argument is you only talk about a solo q perspective, ignoring what how powerfull a communicated team is capable of, not only in gen efficiency, but map control, resource managment, reset timers, body blocks.
but yes, if you play an A or S tier killer the game becomes killer sided, but no because survivors are the weaker role, but because they have a better map control and chase power, time is on their side. this is the most important part of the game, time management, an S tier can just win the chase fast, hook and keep going. the lower tier needs to chase for more time, or can´t go from one side to the map to the other.
the game is not only who has the best mechanical skill, but the one who uses their time more efficient. and 4 survivors is always more efficient than 1 killer
The problem with your weak rebuttal is that you never go against a "elite 4 man swf". That being said, why would players like you want killer balanced around a scenario that makes up less than 1% of the games/teams you play against. It must be because you can't adapt, oh wait, I have heard this somewhere before. ⬆️⬆️⬆️
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@CatFish said:
https://forums.bhvr.com/dead-by-daylight/discussion/464094/killer-lag
So, in CS2, my average ping is 30, in Helldivers 2, 50, but in DBD 90
Meanwhile, in a recent game, 5 survivors had a ping of 100
There are two versions
1) Probably the evil killer mains used a dark ritual to summon the evil ping god and got inside the bhvr server to ruin everyone's ping, including themselves....
2) Due to the poor server condition and heavy load on them the servers have become work worseFunny thing is that this happens all the time even in regular matches. Unfortunately, if the killer has bad connection they get laggy hits. Punnish the killers not the survivors. Make the killer whiff the hit then. It is literally that simple. Game is already killer sided to begin with. That side doesn't need any more advantages.
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I can agree it could use a buff. My whole point is that the way it is you only get value from it if you are being tunneled right off of hook. You can't touch gens or heal or anything. Honestly adding the current DS to base kit would be a good start for implementing an anti tunnel. Seeing as they scrapped the anti tunnel and slugging I highly doubt that will happen. DS the way it is right now isn't a perk you get much value from. I shouldn't need to bring perks to attempt the keep a killer from playing a cheap toxic playstyle.
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Because killer mains threw a little hissy fit over not being able to fall back om the low skill play that is tunneling. As a killer if you tunnel it is a guaranteed win. The anti slug changes literally could have been tweaked to where picking yourself up only becomes available if 2 or more survivors are in the dying state at the same time with the self pickup meter filling up separate from the recover meter and having it fill at a slower rate so that killers could still get slowdown value out of it without being able to slug in a toxic manner. Alas, killer mains are turning out to be a bunch of crybabies as usual. If they can't fall back on tunneling to get an easy win then it just isn't fair.
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He is definetly super OP, biggest change to be made is that his Workd breaker mode should be survivor specific instead of all together.
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Really they aren't that far off. Game is already very killer sided right off the bat. They also aren't wrong that killer perks are much more powerful than survivor perks. Survivors strongest perks take very specific circumstances to activate and then are usually only able to be used once. At the very least killers should get punished severely for tunneling and hook camping. Slugging in certain situations I'm ok with, but if the game is going to favor killers so much then tunneling and camping need to be non existent. Killers who defend it by talking about SWF is funny because most of them never run into an actual sweaty SWF they just need tunneling and strong add ons as a crutch for their low skill.
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It has been ridiculous the last couple months. Seems like 9 out of 10 games are against a killer with 100+ ms. The thing is you can tell most of them are using it to abuse ridiculous hits in the game. Honestly at this point I am about ready to walk away from this game until they fix this.