iamDerkie
iamDerkie
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Added info from this comment to the original post. Didn't realize you could edit it.
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@Kumakx said:
https://forum.deadbydaylight.com/en/discussion/comment/1511507#Comment_1511507
If it doesn't make any sense to you, then knowing the math behind MMR system wont change anything for you anyway.
Good players (or rather mathematicians) could find out how to enjoy the game (whatever they mean by that, some want to get 4 BBQ stacks, some want to get 4k every game, etc) while constantly loosing MMR or not gaining much. So bunch of redranks would be able to have easy games against lower ranks, which would destroy matchmaking.
Of course that wouldn't be possible in perfect system, but such thing does not exist and never will. Game is too complex to have perfect matchmaking. So some behaviours in game may bring too high MMR penalties, and having math revealed would allow those penalties to be found and finally let players abuse them to have easier matchmaking in future games.
About "how to outplay the other side". Objective of the game didnt change much if at all. Survivor wants to get fair bit of being chased, healing and unhooking others, completing objective (gens) and finally escaping. Not wall licking and hiding in grass all game long.
Killer wants to chase survivors, hit them a bunch, apply preasure, get some hooks going, prevent objective from being completed and finally sacrifice as many survivors as its possible (although developers said that intended outcome of the game is average of 2 sacrifices). Do not camp the hook, that makes you waste your time and prevents you from fullfilling your objective in the game.
I didn't post this to argue with people. Your opinion is yours and mine is mine.
People will game the system regardless of what is in place. They always have and they always will. But for every 1 of them, there are 2 more that want to use that info for actual improvement opportunities. If they don't want people to game the system then delete ranks, pips, emblems, and scoring all together. But wait, they won't. Because there's people out there that like knowing "how they did" in that game. Which brings me back to the point of the post.
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^ I'm so sick of the "people will abuse it" line. People already did things to drop their rank, for better match making. It's literally no different. You always have people that will game the system. But you have twice as many people using that to determine their own skill level, and trying to make improvements. and now there's literally a score for that, and we can't have it.
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@Kumakx said:
if they "give us the math", people will find loopholes to work around the system, and get easy games against lower rank survivors
That literally doesn't make any sense. If we don't know what we are at, how can you manipulate it?
As a community we deserve to know how we're supposed to "outplay" the others. Clearly it isn't rank, they even said rank doesn't matter in their announcement (which is hilarious btw). Which implies that the system the determines rank doesn't matter, I.E. points, emblems, pips... So what, actually, is it?