hotbabe95
hotbabe95
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It doesn’t count matches where you abandon, so the escape rate is really inflated
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@Ohyakno said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3688273#Comment_3688273
The mangled hemorrhage changes made healing off hook trivial and have killed hit and run. Outside of regression and blocking there is no game stall.
Ya you said "killers" have anti loop. Killers as a whole do not have anti loop. Some do. Many do not. Like legion.
Gen regression perks aren't super strong. There's precisely two good ones, which are demonstrably weaker than they were in the past. Do you know which ones those are? DMS and grim also are not regression perks, by the by.
Survivors were ridiculously powerful pre 6.10. Unbreakable DS in endgame. Dash/invincibility dead hard. Currently things are a lot more balanced. With a couple caveats I'd say the game is more balanced than it's ever been.
I'm not buying the tunneling thing. Sorry. It's maybe 2/10 of my games that the killer hard focuses someone. I'm free tonight and live EST. If you want we can group up and test your position. I'm happy to be proven wrong.
You’re still missing the point. I pointed it out clearly to you and you are still missing it.
Killers having anti-loop is bad for the game. It is unfun. Unfun is a reason for survivors killing themselves. I don’t know how I can make it clearer to you.
Gen regression perks are carrying the games. They are unfun to play against. Having to do 7-8 gens every game is ridiculously unfun.Tunnelling happens in the vast majority of games. It’s is unfun.
I’m in EU central. Tunnelling is really that prevalent. -
@Ohyakno said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3688246#Comment_3688246
Self healing got a nerf. You can still heal others at normal speed. Faster, since hemorrhage and mangled are basically gone. Gen regression has always been a killers best option. Most of those options have been nerfed severely. Pop used to be a flat 25%. Pain res used to be unlimited. Overcharge and eruption are gutted by the regression limit and surge is in a weaker place because of it. Nearly every map is still heavily survivor favored. Who is "killers"? Do you think legion has anti loop? DS is about to get it's 5s back. I also don't see tunneling in 90% of my games unless you have an incredibly loose definition of what tunneling is. Gross exaggeration.
You can't make people play the game. They'll always find something to get upset over. Remember before 6.10? Survivors were incredibly powerful and I still had ones that gave up on hook because I baited their busted dead hard. People give up on every online PVP game when they get tilted. Walk down mid in dota/league. Jump off the map in overwatch. You're never going to have a happy all smiles experience.
The mangled and hemorrhage changes aren’t noticeable, either you wait 90 sec to heal or it’s the same as before.
Gen regression perks are still super strong, especially with the increased gen repair times, GE and DMS. Hence comeback isn’t a thing.5 sec DS is a good first step but it won’t solve the problem of survivors killing themselves.
I haven’t said anything about legion.
Tunnelling - getting one survivor out of the game as fast as possible, ignoring other survivors. Yes that happens almost all my games. 90% is an estimate. So no, it’s not a “gross exaggeration”. Sound more like you’re ignoring the problem of tunnelling.
Survivors being incredibly powerful is a gross exaggeration. Survivor sided sure, but incredibly powerful no.
Those games have the possibility of a comeback. Dbd does not.Edit: the point is to point out reasons for survivors killing themselves. There are many more reasons. Teammates not doing gens, sandbagging or trolling. Killers BMing, using cheats , etc. The list goes on. Punishing survivors for getting out of the game quickly will kill the game. Dbd is not growing, they need to retain the players they have.
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Why punish survivors instead of looking at the causes for killing themselves?
You can definitely tell if the game is lost within the first minute. Survivors don’t have any chance of comeback. Healing got massive nerfs, gen regression is meta meaning survivors have to do 7-8 gens. All maps are getting smaller with more unsafe loops and pallets. Killers having anti-loop keeping chases short, and let’s not forget tunnelling which happens in 90% of the games. If survivors can’t get at least 2 gens done during the first chase, the game is pretty much lost. It is simply not fun.
It’s better to solve the underlying problem before punishing survivors, because let’s be real, no survivors will continue playing with this idea. They will just go afk -
Because the game is balanced around 4-man swf and killers, while soloQ is left in the mud. Also with the massive amount of tunnelling that is going on, why bother?
Survivors keep going against the same killers and killer perks every game. Pop, pain res, lethal, surge, dead lock etc.. Doing 7-8 gens every game is not fun.
Not getting 1-2 gens done before the first hook is almost guaranteed a loss, so some people think it's better to just go next. Best you can do is just to join them and do the same, so hopefully you can have a chance next game.