hk_wands
hk_wands
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- hk_wands
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I really like the killer perks, especially they are obsession perks.
Supporting Actor and Deathbed confession is a perfect match with each other.
But I am confusing, the killer terror radius is never larger than the distance between killer and obsession, let's say the killer with a 32 meters terror radius, and the distance between kill and obsession is 48 meters, is it still 32 meters terror radius or 48 meters?What will happens if 'Monitor and Abuse' and 'Supporting Actor' triggered at the same time?
if killer and obsession are 48 meters far, TR of the killer is 32 meters, what is the TR if not in a chase?
also, if the killer is chasing obsession, 8 meters, would the TR turn to 16 meters or still 8 meters?I am sorry that I ask so many questions, but I wanna know about what will happens if killer brings another TR perk.
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@Chicken said:
THis is a great idea.
i aways tough of a killer that can make a quick decoy.
The only thing i can point out is the perk Replacement, kinda exploytable
If it only worked for a short time. BANG! great! you have a green toolbox, but your buddy is on last hook! what to do? magic for 10 seconds then toolbox again.The thing i like the most on this perk is the fact that it gets rid of your add-ons. so you can get in a situation like. man the last guy is goin to die. but anti-emohagics are hard to get... and i think i know where the hatch is.... >:3
wow, I never think about a short time limit replacement to flashlight, this could be another way to make it better, let me write it down. thanks.
hatch LUL I rather save the guy and put myself on the hook
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@HatCreature said:
Very interesting Killer, she reminds me of Nurse and Hag as they both teleport but this one looks more fancy. So from what I understand the Survivors can see the mimics and you releport to a random Mimic in front of them? That's pretty cool because the Survivor won't know which one you're going to so they won't know where to run. I can see some fun mind games with this power at pallets.I kind of don't understand her first Ultra and the injured Survivor though, does it make it where she can't attack injured people?
The Survivor perks are cool too, you already got some really good criticism so I don't have any negative things to add. This is really creative and I wouldn't play most fan killers on this website but I would play this.
Thanks. Survivors can see the mimics but they spawn at random position and have distance from a survivor.
But Mirage have red light and terror radius, mimics could have too if you use addon.The first ultra addon is work on mimics, allow mimics to attack who get close, surprise them and injure them. But it won't down any survivor who is already injured.
So survivor should keep distance to mimics, but the fact is survivor can vanish the mimics by touching them if Mirage doesn't bring ultra or rare add-on. (I would adjust ultra one, mimic would vanish after attack.)
Mirage is a talented actress, no matter before she dies or after. Her addons allow her to be different style every game. Just wanna make her interesting, not the powerful one. :chuffed:
And a big thanks.
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@Mockingbird_X said:
Thanks for the good-formatted post. It's a pleasure to read. But I'm afraid I'm too cynical and have lots of critique.It's fine, I just want to find out what my idea lack of. Welcome to give me more bits of advice:chuffed:
Survivor perks
Replacement
In fact, I'm trying to design a perk about some magic trick, this perk was turning to a random item, and auto-destroy even escaped. And I think you might miss one of the effects, this perk only triggered once. And bring this perk also is a choice, instead of a useful perk.
Animation
Not a bad idea, but it probably should have a time limit on how long the "gimmick" is on the pallet before it's useless.I was thinking about to give it a time limit, but this perk would not show you the gimmick pallet's aura and only allow to activate within 8 meters. What survivor knows is only the perk is highlighted or not to figure out the pallet is used by others or still standing. It's my fault I didn't describe it clearly.
Dancing on the blades
Originally, it was 15% with a maximum of 4 tokens every 20 seconds. So a survivor needs 80 seconds to stack up to gain 60% total progression. It's hard to self-healing 40% while in chasing, so I decided to make its token limit to 5 with shorter time. and it can only be used for healing, cleansing, and the animation perk.
But your argument is surprising me, I really like that. I would adjust the perk later.Killer power
The mimic mechanic is by your definition random.....
that's why mirage can teleport to her mimic with a long chase, and the addon is good to deal with the random problem.
The disguise part is questionable as well. ....
Disguise is kinda tricky, it can hide the red light and terror radius, and allow to summon mimic while disguising. Undeniable that SWF is countering mirage, but her addons is a solution, somehow. I want to make her handle different styles, I highly recommend you to check add-ons, some of them with special and interesting effect.
Please excuse me for shameless self-advertisement, but I also amde a shot at figuring out disguise-based power and I think I've done it well (that is - the mechanic does not involve disguise at all, instead revealing an actiual survivor to be the killer) the link to my post is here: https://forum.deadbydaylight.com/en/discussion/41619/fan-killer-survivor-a-study-in-victimology
Your disguise machinic also amazing. I thought about to exchange the appearance of survivor and killer, with red light and terror radius, but I think I need to stand for the killer element. (Mirage - Mira, Mirror, Mimic, another dimension.)
Killer perks
Synesthesia
An interesting idea. This perk would discourage tunneling. Would work well with Make Your Choice and Devour Hope. The speed buff might be making this perk too strong, but it would be okay if it's a Hex perk.Hex perk is also a way to nerf a perk, thanks.
Hex: Envy
Not sure how this would work, since failed Skill Checks essentially stop or pause the interaction. Also, what is really the point of having more failed Skill Checks? You already get a noise indicator when a Skill Check is failed - receiving two in a row with less than a second in between is not beneficial. I don't get it, I'm afraid.Envy is designed for interact with skill check based perk such as Ruin, Lullaby etc. And Survivors still can gen rush even suffering Ruin. This could be forcing them to search for hex and slow down their repairing speed. And Lullaby too, if you missed, the gen digressing for 6%. that's mean survivor need to pay highly attention to the skill check.
Malice
Awesome. I love it. To make sure it's not overpowered, I'd advise the pallet break to still lose 1 (one) tier of bloodlust (instead of all as would be without the perk). But that's just me. I still think this is a great perk.Because of bloodlust, most of the player takes hit before tier 3 bloodlust, just wanna counter pallet loop with walking killer haha. shorter the time in a chase.
I'm sorry, but I didn't read addon descriptions. Since I'm having issues with the power itself, I don't think I should be criticizing the addons.
I still recommend you to check the awesome add-ons
they made mirage to be stylish -
Can I get any feedback, please :'(
this is awkward when you try to improve the idea -
@memeow_ said:
Nice one , I like the killer perks , would be easier to counter jungle gym infinitethanks, any suggestion about balances?