fuumi_s2
fuumi_s2
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- fuumi_s2
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been looking for a post talking about this, i'm glad i'm not the only one who noticed, i want my old tenacity back
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I had also come back to DBD after the items overhaul, it was exciting to say the least and they're rlly fun now. I've gone against a few fog vials this afternoon and I can clearly see through them, they genuinely serve no purpose now. They should indeed revert it back, and they could make them charges based pretty much like current map and key items (keeping their current cooldowns)
Personally I never had a problem with them being infinite uses with a lengthy cooldown
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@Zuiphrode said:
Hmm, another nerf ghoul thread from an account with very few posts, just like many other recently. Quite a coincidence, that.
I check this forum every now and then when there's unhealthy stuff going on to see both sides of an argument and laugh at the ones that are objectively wrong (yours in this case). Now I'm around to check on comments about the fog vial's insane nerf, hoping to see people talking about accessibility issues in a game where they straight up get warnings as soon as they boot it up
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@XDgamer018 said:
while yes bubba etc have an animation for it the knight player has to first get at a certain distance go into summon mode (wich is coreagraphed) hold m1 to make the carnefex break the pallet and only then can he walk through it (wich puts the carnefex on a significantly longer cooldown then bubba would be).
And its the only thing carenfex is good at tbh so in my opinion its fine. if we would get this nerf i think it would be fair to buff the guards on their own.
In my opinion the guards should be faster (jailer=4.2ms assassin=4.5ms carnefex=4.2ms) and either remove the banner or improve their pathing (since bhvr wants the guards to chase on their own i see no reason to keep the banner)
Thanks for reading
i think becoming an m1 after instabreaking a pallet isnt much of a disadvantage if you're still able to almost instantly walk thru it, yes you have to back up a little but it's still way faster than the aforementioned killers. however i would b happy to see guards tuned up a little bit. i think your proposed changes are cool and would work out very nicely, and after thinking about it for a little i believe the banner COULD b removed since you usually get to pick it up if the knight makes a horrible pathing mistake while chasing or if your a survivor that diverted the guard that was meant to chase someone else
but i'd rlly like to see the instabreak get a little nerfed because it's like dissolution but way better cause the survivor lost momentum by pulling down the pallet, anyways thx for reading :)