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feelthepain23

feelthepain23

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feelthepain23
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  • If the others are farming, you are as well doing it.

    However, when a survivor knows its going to be a farming match beforehand and still stays despite knowing they have no intention of farming, that's pretty dam toxic .

    Best just to leave the lobby of you dont wanna farm, but some killers don't tell you in the lobby there intent.

  • #########! Bait post im guessing

  • Its fairly balanced. It all comes down to individual skill. True, that if you are a yellow killer that you will get red ranks survivors but that's down to lack of killer player's .

  • The sad thing here is, this guy went to a lot of effort with this post.

    Pity he has spoken a lot of s***e.

  • You know, all they need to do, is limit swf to just 2 people. Yea, easy countered by sending party invites once in the lobby, but don't let survivors see who they are paired up with.

    Lack of High rank killers is the problem, gen rushing is the problem, since they nerfed hex:ruin

    Playing killer isn't fun period. It is extremely stressful, one mistake screws you, one chase that lasts too long screws you.

    There is countless things the devs could do but they wont.

    1. Allow survivors to only have 3 perks

    2. Have a rank system on perks, which allows you to only have 1 perk from each rank so you aren't overpowered.

    3. Limit swf to 2 people

    4. Let the killer have 5 perks.

    5. Fix the emblem ranking. Far too easy for either side to pip up, red rank survivors are absolute potatoes most of the time.

    6. Ban all communications in the game to prevent toxic survivors gloating or sending toxic messages after the game (yes i am a survivor main btw)

    7. Actually fix the existing bugs, every time i gen grab, i get stuck in the grab animation whilst the survivor runs off, i down a survivor and there not there , but 30 yards away because of lag so now i am forced to run deerstalker to find them. People running thru closed exit gates is a good one, real fair that.

    The game is broken, and the game is dying.

  • I agree noed is a terrible perk, i don't understand why killers use it, every 2nd game, the killer has it. I am yet to see then get a kill with it. Does help that i run small game and remove noed before end game, but yet the keep using it.

  • @ich_häng_mal_rum said:

    It‘s a interesting change, but than you couldn’t run some perkbuilds. And what’s with new players with only a few perks?

    I like to see another way for using more different perks...

    a) a in-Game perk-randomizer, if you use it you earn more bloodpoints for example

    b) you couldn’t use the same perks after one match so you have to switch to other perks for the next match

    c) in the pre lobby all survivors see the perksettings of the other players and every perk could be selected by one player

    Maybe one of these ideas could find the way into the game...

    I like the first idea, that would be good to see, especially if you have the choice to use it or not, so it isn't forced on anyone.

  • @Desh said:

    I don't believe this idea is sound, no.

    Why? Just curious to know.

  • @PrettyFaceKate said:

    i think it would be great but potentially would force a lot of people to quit playing.

    And with that kind of premise, do you think that would be a sound decision for business and the survival of the game?

    It depends how people see it, i think its a good idea, and would allow other perks to be used. But i want to see other people's feedback on the idea. Im guessing your not for the idea?

  • Killer, with freddy, devour hope with make your choice. Soon as you hook, teleport away, most games, will give you some form of insta downs.


    Survivor, small game and inner strength