dkramdani
dkramdani
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- dkramdani
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many users here disagree with me maybe because he is a player killer or a player who makes a party with his team for me, a solo player, I really object to this update, especially I very often use survivors where the selfishness of each individual makes the gameplay a bit trickier but still it's just that only blind people see the update this time it's fair whether you often use killer I don't care that this update is trash
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@Laluzi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3403713#Comment_3403713
"we take the example again with the killers that make it difficult for players like the pig. trappers or even killers who use stacks like xenobites. killer basically has been designed to be overpowered with all its abilities"
I'm not really sure how else to interpret this.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3403715#Comment_3403715
I'm totally down for points #2 and #3, but you can't seriously tell me that Tombstone Piece is okay. Being able to boot someone out of the game 45 seconds in isn't healthy or fair, especially because you don't even have to interact with that player in order to get stalk out of them.
Judith's Tombstone is at least properly balanced (slowed speed, generally has to be paired with inf T3 for an even longer windup) even if I don't think it creates very fun games.
I think you misinterpreted. I mean the difficulty in question is something that bothers the survivors who have to do it
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@Laluzi said:
...If you're claiming Pig and Trapper are overpowered and overwhelming for the survivors, it's going to be difficult for people to take your claims seriously.
I don't think you can really compare perks to addons. While Myers' tombstone addons are definitely outdated and long overdue for a rework, and there's other stuff like Alchemist's Ring that need changes, that doesn't have anything to do with Dead Hard and CoH, and their previous omnipresence compared to single-killer issues.
Updates often favor one side or another, but it's just the rhythm of how these things work, often addressing groups of similar problems at once. There's been plenty of killer-friendly patches and plenty of survivor-friendly ones. It's all part of an ever-evolving game.
Also, yeah, as said above, several dominant killer meta perks got whacked or altered this midchapter as well. This wasn't an especially lopsided patch - definitely not compared to the likes of 6.1.
hi i dont think both killers are overpowered i was just taking an example did i mention that they were overpowered before?