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darknesamongusteevee

darknesamongusteevee

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darknesamongusteevee
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  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2482191#Comment_2482191

    But you dont know if the Perks will be even good. From experience, Survivors dont get Meta-Perks anymore, so most likely Killers will not have anything to worry about.

    And even if a Perk is decent, we dont know how exactly it functions. Like, how long does it take to bless a Dull Totem? Imagine it takes 30 seconds - this would mean that the Perk in Question has to be VERY good. And cleansing them for the Killer might only take like 2 seconds or something like this.

    Also, it is highly map dependant, like Hexes. You can have a Map with bad Totem Spawns and then it is questionable if you will get any value out of the Boon Perk or a Map with really strong Totem Spawns (like Dead Dawg).

    But personally, I think it is quite funny that Killers are now worrying about Totems, while making fun of Survivors who complain about them. I am waiting for Threads where they complain about Totem Spawns which are too hidden.

    Killer is one person, survivors are 4. survivors are able to split up handling hexes and generators, a killer is one controllable entity a time.

  • @Hoodied said:

    We don’t even know what the boon totem perk(s) will be yet, how can we assume a mechanic is op when we can only read what boons are, not what the boons we are getting

    We know killers will be cleansing the blessings, we know the blessings will provide some advantageous effect or otherwise they'd be white noise. What else is necessary to know? An advantageous effect that can be placed in a position of the survivor's choosing, an advantageous effect the killer needs to cleanse to get rid of it, and the killer is only one person who already needs to defend generators.