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@PistolTimb said:
https://forum.deadbydaylight.com/en/discussion/comment/821344#Comment_821344
But the gens still matter. They are the survivors' MAIN objective. If they don't do them, they lose. So what if you eat head on stuns? It's not like they're personally insulting your mother or kicking your dog. They're locking you in an animation for 3 seconds. Getting mad about head on is like Getting mad about a DS or surprise pallet stun. It's not game breaking or indicative of bm. This whole thread is the equivalent of Survivors complaining about tunneling and camping. Completely self centered and non sensical. I'm done with this thread as well. It was fun chatting, everybody.
you can actually bait ds though
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@Rydog said:
https://forum.deadbydaylight.com/en/discussion/comment/821323#Comment_821323
You're complaining about a strategy of people coordinating Head On stuns, which is super transparent and predictable. One guy has to hide in a locker, while the other one is running away from you. Neither of them is working on an objective.
If you know that both of these people are coordinating to use this perk in this way (which they can only do every 40 seconds at most), then chase the dude off and then go find someone else who is a bigger threat. I get that it can maybe get annoying to be on the receiving end of multiple Head Ons in a row, but this is easy for you to see through and not repeatedly fall for, and if you do, then you're partially to blame at the very least, as you aren't adapting your behavior to their obvious play.
This is also just a weird, narrow issue. There's no "Head On meta," as it were -- you're probably just encountering people who are going for this specifically to goof off. I've been in "Head On groups" before, who are essentially throwing the match to adopt a silly, themed tactic. Of all the things in the game that you could possibly get super-tilted about, this is a case where it would be best to just let it roll off your back.
it's literally not transparent or predictable at all. you make it sound like "running past a locker" is something that is rare, and doesn't happen all the time by pure random chance.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/821325#Comment_821325
What is the problem with this?
If I take your example, nobody is doing Gens. If nobody is doing Gens, a Chase can go on for 1 hour, and it will be good for you.
ok cool so you have 3 ppl doing this dumb ######### and 1 person doing a gen. you will literally never win a chase, and eventually that 1 person is going to do all 5 gens.
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@PistolTimb said:
https://forum.deadbydaylight.com/en/discussion/comment/821303#Comment_821303
Please quit complaing about a balanced perk.
I'm complaining about a strategy, not a perk, obviously.
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@PistolTimb said:
https://forum.deadbydaylight.com/en/discussion/comment/821282#Comment_821282
If the survivor messes up and jumps in early, they're dead... that's why the perk is risky. Once they use head-on, you should be aware of their plan and can punish accordingly if they take a suspicious route. It's better than what most swfs do anyway. Most just run dead hard and adrenaline then rush gens. Head on is fine and balanced I'd say because it's high risk with mixed rewards.
I am talking about a separate person doing the head on stun that gets in a locker in a different structure than the one I am currently in. You are talking about the person I am currently chasing jumping in a locker. Please follow the conversation.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/821199#Comment_821199
I think you dont understand how it should work as Killer. You need to put Pressure on Survivors so they are not on a Gen. Like: 1 person hooked, one person you are chasing, 1 person going for the Rescue. This is 3 people not on Gens.
With Head On, you are basically chasing two people at once. Two are not on Gens, just for this 3 second Stun. They are risking an Insta-Down with going into the Locker. Head On is gimmicky and fun, but not that strong.
I guess you are overestimating the benefit of a Head On-Stun...
there is literally zero risk of an insta down in this situation are you kidding me? how am I supposed to magically know they're in a locker ahead of time unless, like I already said, I respect every single locker I am forced to run by during a chase?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/821261#Comment_821261
Smack the person who was in the locker and failed to head-on because you anticipated the head-on play. Then chase them until they drop a pallet, at the very least. Otherwise, chase to down. Repeat as necessary.
I just don't see the problem.
you are literally telling me to take a ######### guess every time someone passes a locker
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/821230#Comment_821230
I mean after the first time it happens you should be more careful and aware of lockers while in chase? It's not like their positions are super random or anything. Just pay attention to where the person's leading you to.
and then what? give up the chase because there's a locker?
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@EldritchElise87 said:
Yeah, its not exactly efficient, and they won't have an exaustion perk.
Head on is one of those things that if you get hit by it twice in a game its your own fault really, just go wide around lockers or bait it out.
just lose the chase bro ez game
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/821199#Comment_821199
"Guaranteed to lose the chase" I mean...if it happens once look for it again the next time and bait out the head-on user into jumping out early?
What actually is this post I don't even.
How do you suggest "looking for it"? Are you seriously suggesting that baiting head on DURING A CHASE is acceptable counter play? I'm not talking about after you down someone, I'm talking they are still running away from you.
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@PistolTimb said:
That's at least 2 people not doing gens in exchange for a 3 second stun. I'd say that's fine.
Completely wrong way of looking at it.You still have 2 people doing gens, but you also are guaranteed to lose the chase. How are you supposed to win if you lose every chase?