bowsber2010
bowsber2010
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- bowsber2010
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Definitely disagree with a few of your points
For starters, consider trapper for a second. Trapper's traps are:
- Easier to see than Hag's
- More lethal
- There are less of them
- They aren't automatically replenished when destroyed like Hag's are
Yet survivors still don't tend to go around finding each and every one and disarming them - they'll check important areas like shack or disarm traps they literally see him place and that's mostly it.
Realistically, survivors are only gonna specifically wipe away traps by the hook or potentially traps held at 3 gens. They aren't gonna go out of their way to find the traps - if they're intelligently placed and hidden then this will just be a massive waste of time, you're writing as if survivors know just as much about where you place your traps as you do, as if they know specifically where everything is placed, but this is not the case. Your time is obviously more valuable than theirs, but they're gonna spend much longer actually finding and disabling traps than you take to place them, and even then most of the time they'll just be better off triggering them the same way they always have.
You'll definitely have to be more wary of whether survivors see you place traps or not, but that just adds an element of counterplay to Hag (which I think she honestly needs)
I do agree that the change didn't have much thought put into it though, I definitely like some of the changes you suggested at the end of your post to make the feature more important to Hag's kit rather than something just thrown in there god knows how long after release (although making them unable to do gens definitely is not the best idea, that only incentivises 3 gen gameplay even further). It is without question a nerf and giving Hag some compensation would definitely be nice (as much as I dislike her lol)
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@Johnagon_Infinity said:
His speed is fine. They encourage skillful play and take many hours to master. They have a ton of counterplay, too.
I sort of agree but not entirely. With the nerf I suggested he'd get more speed from each rush, but the first rush would be slower than default (so his fifth rush would still be around the same speed as it is currently). That way I think it'd take the same amount of skill, if not more, to use the addons. You could still use the speed around loops and such, but his map control and ability to catch up to survivors wouldn't be quite as insane as it is currently.