beannutt
beannutt
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Comments
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@Zane said:
https://forum.deadbydaylight.com/en/discussion/comment/1387424#Comment_1387424
The perk really doesn't make the kill use any skill or learn from anything its just so you get a kill, unlike other second chance perks
NOED isn’t simply just a guaranteed second chance. Many survivors cleanse totems and last game I encountered NOED someone was cleansing a totem as the exit gate opened and it was 90 and it turned into the NOED totem. Instantly got rid of it. The entirety of the game you play with 3 perks just for the chance of getting a down. That’s a serious handicap. There’s perks like DS which aren’t completely good just for tunneling! it literally lasts for a minute which is a long time. I main survivor and I think NOED is more fair than say Judiths Tombstone, Rancor, Blood Warden, etc. There’s perks each side hates but it’s hard to appease everybody without it being unfair.
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@Sypherpathic said:
https://forum.deadbydaylight.com/en/discussion/comment/1378869#Comment_1378869
Absolutely this. When anyone choosing camping sees a better reward for not doing it, they will not do it.
The adversarial nature of this game always seems to force players to think of ways to penalize or punish the 'other side' and it's not really a logical way to handle playability issues. Punish killers enough or take enough fun or reward and that's how you get no one playing killer.
Progression is a heady problem in this game. When everyone is making such a big deal about rank and pips, the game becomes about making rank and pips. For some that is fun, and they have to be 'on top' and show off that they're rank 1. That's fun for those people.
I think that the game needs to be engaging and fun to play, not a contest to get to rank 1.
When I'm playing survivor, I leave the open gate to try to make that hopeless basement hook save. Because I don't care about pipping constantly. It's much more fun making that near-impossible save or dying to try to save someone than to just run out and rank up slightly. Maybe I'm still too much of a role-player.
I’ve seen many straight up basement camp and get a 4k but they always get less than 10k points and depip/derank? There’s already enough incentive to not do it point/rank wise, many just do it to be toxic or because they are mad and someone just pissed them off with a flashlight save or good mindgame. The community and many of its members are simply toxic and I don’t think it’s smth that needs (or even can) to be fixed properly by creators. Endgame chat always ruins perfectly good games for me when people trash talk and name call. It’s easier for killers to farm and get points to rank up than it is for them to be toxic.