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asteroth

asteroth

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asteroth
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  • They need to rework the blight completely, much more so then the clown. Nobody plays him, his power makes no sense, it was dead on arrival. Like the lore build up was immense and then....human pinball. I just feel like they could have done so much more with alchemist that was involved in a mystical, mystery school. The clown probably could use a small touch up or two on his power, maybe a tweek here or there. Its the blight that desperately needs a complete and total reinventing in comparison.

  • Love the idea of pallet bashing the keys out of killers. That would be an ingenious way of making it so you cant just hide. I do think there are a lot of detection perks that would make it hard to purely blend your way through. I think killers like the doctor and ghost face would be hard to hide from forever since their powers can easily reveal a blending survivor.

  • A new mode of playing the game. Imagine dungeon mode where killers dont have a terror radius but 8 survivors and 2 killers are put into random locations on several, random interconnecting maps that make up the dungeon and survivors have to find their way out. No generators, just a very large maze made out of maps with one exit and only killers have a map of the maze and know of the exit. It could easily be done with everything they got, it would also breath in some much needed change to freshen up the same stale old formula.