acoldboy
acoldboy
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- acoldboy
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Comments
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@C3Tooth said:
When anyone wants a comp mode, just show them this
https://us.v-cdn.net/6030815/uploads/WLASHC7J61XO/image.png
To be fair, MMR is there to do that job, not always good.
But there are people who are not comp in mind (they dont mind losing, use off meta) but have high skill. And there are people who are comp in mind (cant stand losing, stacking meta) but have low skill. These 2 types of people are actually match well with each other.
Making a more cohesive MMR system seems like the way to go. Of course separating the 2 groups would affect queue times, ETC. In the stat of the KILLS = WINS, ESCAPES = WINS, it just forces killers to play one way, and makes survivor extremely hard to do.
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M y problem mainly is seemingly the switch to a pure MMR system has been a benchmark of when the game has felt unplayable 'Toxic" for a lack of a better word. I have played this game since launch, and it was never EVER like this back then, and eve, when i started playing after a break picking back up in 2021 it wasn't this "try hard". Competitive games make everyone THINK they are at the TOP of their bracket, and that enforces playstyles that affect the game. Take OW GOATS as an example, running that in the lowest tier of play against people just playing the game. Make a place for this game to be fun. I don't see why so many people have a problem with tunneling being addressed. You as a killer effectively hold the power of someone else fun and enjoyment of this game in your hands, and tunneling for the sake of mmr in a game where a majority of people just want to play the game feels heinous to me.
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@MalekithHatesSnow said:
What would a comp mode do? You haven't played Overwatch 2 if you think a comp mode is gonna suddenly fix all the "Sweaty" people in casual
I was playing OW2 today lol, it feels much better than OW1
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All the newest killers remove chase as an aspect from this game. The best killer perks remove generator progress from the game. altruism is pointless because of tunneling. the only thing left is to hide like a rat, which is the PEAK of gameplay imo. Love it! (I've been playing since release, it wasn't like this until 2 years ago.) Nothing can change my mind about the tunnel mentality. Should there be incentives to not tunnel? Yes. Chase someone off hook, Lets go crazy with it, every survivor gets 50% gen repair speed. Would that incentivize not tunneling? I think so. You are deliberately ruining this game by tunneling, and for the life of me I cannot understand how it would be fun for killers to do it. Kill streak mentality, and a GOD awful MMR system incentivize it.
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i feel like, for both surv and killer, limited the amount of an X type of perk useable. IE, one or 2 gen regression perks, surv, one endurance perks. I don't like getting hit with 4 endurance perks as killer, and i don't like playing 3 or 4 regression perks. its just mind numblingly boring and unoriginal