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Zindare

Zindare

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Zindare
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  • @Archol123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/418218/myers-rework-idea

    I don't really think this qualifies as a rework... Well it buffs him for sure. T1 seems Allright, although I would like for mirror Myers to be taken into account, him being 110% and having a normal lunge might be too much on that, but it could be adjusted in the addon.

    I don't mind the increase in break speed and pallet stuns and so on.

    I think going back to the last tier is a huge issue in 3…basically you have everyone 99% if you use it immediately after a down, Myers would be one of the best campers in the game, you can never get an unhook without it being a 2 for 1,that would be horrid, so this needs to be taken into account somehow.

    As for t4 being able to mori someone without hooking them is completely busted, especially in combination with the ability to do so from very far away... And considering you only need to see a small part of the survivor, I think the mori should just be removed.

    Instead we could do something about his map mobility, the whole he appears out of nowhere thing and maybe a bit of information, so let's say when you pop your t3 everyone that is fully stalked gets revealed for 3-5 seconds and maybe he can teleport in the shadows for a distance of x m so you can avoid walking through the open in case there is no line of sight blocker, or just a teleport with certain spots around the map...

    Hmm, yeah your right. I think maybe he shouldn't be able to go from Tier 3 to Tier 2. Perhaps it's better to just allow Tier 2 to Tier 1.
    As for the Tier 4, i don't think it's necessarly busted because similarly to Tombstone it has counterplay (lockers), and survivors would see their stalk progress, so they would know exactly when to enter a locker. Keep in mind he could only mori survivors veery close to him (not in lunge distance), just like regular tombstone.

  • I dunno if it has anything to do with it, but this survivor was a bot by the end of the match.

  • @DriplordDrew said:

    Reading the Freddy one I want to make sure: if I enter the dream world can I leave? If I can leave is it harder then running to a clock? Is it faster for me to enter the dream world then now? If I just blow a gen do I stay awake? I ask all of this because if I just blow a gen here and there which prevents Freddy from hitting me I will just blow the gen and bam never even have to see the killer. If anything if you are going to have this type of major change to Freddy you would either need to have survivors always in the dream world or its so fast to re-enter the dream world that you would never get anywhere on a gen just blowing it. its a good idea to update killers you rarely see or are weaker but Freddy's suggestion just feels like survivors would abuse his not being able to hit them out of dream world. We all know survivors would never use that as an exploit lol...

    Yes, you still can leave the dream world normally, and very good point btw. Survivors would keep on blowing gens.

    Fix suggestion: survivors will take that amount of time to enter the dream world only if they woke up by a clock or if it's the first time they are entering the dream world. If they wake up by other means (missing skillchecks on gens or healing) they stay awake for a smaller amount of time, lets say like u re-enter the dream world 70 % faster or something like that.


    just continuing on the topic, one way freddy players could possibly counter this strategy would be placing fake gens, using metamorphosis and fake interacting with all of them. This way the survivors would hear the gen and go towards it to try to miss a skillcheck to wake up, but would be surprised by the fake