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  • @killersRlul said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3411171#Comment_3411171

    How is that an exploit lol? Wth. Correct me if im wrong but killers can whack the exit gate button and it opens. God you killers are ridiculous. To appease you we'd need to be put in a map with 5 gens and nothing else but hooks so you MIGHT be happy.

    Survivors can leave the exit gate at 99% and open it instantly while avoiding the endgame collapse and the killer can't regress it and can almost do nothing about it except for pause the progress which sounds like abusing a game mechanic to avoid consequence and wacking the door is almost never useful unless you have blood warden.

  • @killersRlul said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3411171#Comment_3411171

    How is that an exploit lol? Wth. Correct me if im wrong but killers can whack the exit gate button and it opens. God you killers are ridiculous. To appease you we'd need to be put in a map with 5 gens and nothing else but hooks so you MIGHT be happy.

    Survivors can open the gate instantly and delay the endgame collapse when it's left at 99% pretty much giving the killer no chance to do anything and it sounds like abusing a game mechanic to avoid consequence and the only time a killer would wack an exit gate is if it is already at 99%, bloodwarden, or is letting the survivor(s) go.

  • The instant-down add-ons shouldn't be removed, they should just be a High risk, High reward play style like the Iridescent head limiting the number of hatchets to 1 no matter.

    Also two flaws with the game I would like to mention is Killers get punished in the games more than the survivors like having a harder time to camp when the game is going bad for them but built in Borrowed Time making it harder to get a 1K at the end of the game and survivors being able to 99% the exit gates to avoid endgame collapse is not considered an exploit for some reason.

  • @Gandor said:

    Problem with thana is, that it's already too good on plague and arguably on legion. Outright buffing the perk would (again) make it broken OP on those 2.

    The only thing that can be reasonably done is to pull away some power for all 4 injured and give it to situations where 1-3 survivors are injured.

    Also the perk is getting indirect buff next patch as healing will be a lot more complicated.

    Thana is kind of good on both of them but currently it heavily relies on what Perks/Add-ons they bring, it takes 1 healthy survivor to make it almost useless, curing yourself fully heals you, and when playing as both killers the survivors are most likely separating making it harder to get everyone injured to get the extra 12% debuff.

  • @Devil_hit11 said:

    the perk is pretty much bad on every killer. I kinda wish that they added back -4% healing debuff on all survivors. at least the perk would have a niche in anti-heal builds.

    What if it gave a bonus 5% healing debuff only if everyone is injured to reward the killer for getting everyone injured and punish the survivors for not healing?