YoungFang
YoungFang
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- YoungFang
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@Nathan13 said:
Gen speeds should never change, it’s already boring enough holding M1.
What solution would you then present to fix the abusive gen rush that exists now? Don't just shut it down, come up with something better. Additionally, don't just say "leave it as it is". People are in here discussing the problem and possible fixes that could be implemented. It's not even a question of whether the problem exists; anyone who plays killer for more than three games realizes how unbalanced the game is via gen rushing. Try to be helpful rather than just slamming a proposed solution.
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I think gen speeds need to be addressed. Yes, certain maps are awful and need to either be changed or outright removed to make the games there any fun. The fact that survivors can complete 2-3 gens in the time it takes to find, injure, and down one survivor that is competent with effective loops is unbalanced in the extreme. I understand that increasing gen times would be particularly punishing in certain instances, such as a 3 gen situation and that it would make perks like Pop Goes the Weasel more powerful. I feel that such a change is needed if the game is to continue holding the interests of people playing killer, rather than leaving killers feeling like they are signing up to be punished. Certain killers are completely unusable with the current state of the game solely due to the gen rush gameplay. With the additions of boon totems, killers have been given extra tasks that need to be accomplished (often several times) in a match. Meanwhile, survivors are able to continue focusing on one objective and finish the game in under five minutes if they are more skilled. Before someone points out hex totems as an exception to this, yes they can be an additional task, but they rarely do much to counter gen rushes. Such things are only meaningful if the killer is running noed and survivors DON'T slow down to do hexes, or has a significantly powerful hex that takes priority over the gen rush.
To address someone's earlier point: If there is a perk (Corrupt Intervention) that is so utterly required to prevent gen rushes that you have to use it every game to prevent public humiliation, it should be part of the base kit and not take up a perk slot.
Those of you who want to name certain streamers and say "Look at them. They don't have a problem.": Be realistic. If you think every player is going to be on top tier streamer's levels, you aren't even trying to be honest. A mid tier to high tier survivor lobby (not even always SWF) can complete all of the gens and open the gates in 4-5 minutes via gen rush without toolboxes. The reality is that BHVR has provided many killers that are so sub-par that they aren't worth using in any games that the killer isn't ready to throw. The fact that there are perks that are necessary for killers to bring to make the match last more than 4 minutes is an absolute travesty.
As awful as this is to say, I want to see BHVR make changes that make killers scary again. Right now the state of the game is such that ending up on certain maps, seeing certain killers, or failing to see killers bring certain perks results in survivors laughing at them and congratulating themselves on their escape before the first two minutes of the match are complete. This is supposed to be a horror game. This is not supposed to be a parody of how to bully horror icons.