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Youhadabadday

Youhadabadday

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Youhadabadday
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  • That's a damn mood. Even as a Killer Main, I consistently get matched with God-Like Survivors with thousands of hours on the game, and I literally get stomped so hard it's not even funny. For changes to the matchmaking, I propose that the system needs to consider the following criteria:

    • Hours spent on the game
    • The amount of characters you've prestiged and at what level
    • The prestige level of your current character
    • (For Killers) The ratio of how many successful sacrifices you've got compared to how many survivors escaped.
    • (For Survivors) The ratio of how many times you've escaped compared to how many times you've been sacrificed.

    This way, the balancing would be more fair, and put players at similar levels of progression to one another, and I won't have to deal with survivor and killer matchups that end with a steamroll, something that I bet the Entity would absolutely hate to see.

  • @kingcarl2012 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3171333#Comment_3171333

    You do realize the game has the mode you are looking for, its called custom games.

    I know on xbox there are plenty of groups looking for people to play customs with and I'd assume there are on other platforms as well, reddit the dbd community discord look around try some groups play for fun and make friends if thats how you want to play. They already gave you the tools you just gotta use them.

    There's a thing called "Having no friends to play with" as well, you should look it up.

  • I'm playing a game casually with a community that treats the game competitively. Hence, why the DC Bans and all this ranking ######### exists. I don't want to be locked in a match where everyone other than me is tryharding, especially in a situation where the people I'm matched up with are SWFs and High-ranks that have no reason to be matched up against someone who has no idea what the hell they need to do mechanically. If Behaviour finally got around to creating solo-play, or even created an entire mode dedicated to casual play, with No DC penalties or rank progression, then maybe I can actually have a more enjoyable time playing this damn game without having to be locked in a match where the game just randomly decided that it would throw something at me that I have no way to properly counter. It would be a win-win for everyone. I will no longer have reason to complain about what the community deems is a good move by the devs and play in a match that is more suited to my tastes, and those who treat the game seriously can continue to play without my potential toxicity getting in the way.

  • Coming back to this after getting another hour long matchmaking ban, and I feel like I've kinda figured out why I'm DCing so much: I'm playing a game casually with a community that treats the game competitively. Hence, why the DC Bans and all this ranking ######### exists. I don't want to be locked in a match where everyone other than me is tryharding, especially in a situation where the people I'm matched up with are SWFs and High-ranks that have no reason to be matched up against someone who has no idea what the hell they need to do mechanically. If Behaviour finally got around to creating solo-play, or even created an entire mode dedicated to casual play, with No DC penalties or rank progression, then maybe I can actually have a more enjoyable time playing this damn game without having to be locked in a match where the game just randomly decided that it would throw something at me that I have no way to properly counter. It would be a win-win for everyone. I will no longer have reason to complain about what the community deems is a good move by the devs and play in a match that is more suited to my tastes, and those who treat the game seriously can continue to play without my potential toxicity getting in the way.

  • I'll consider all of your advice when I'm less damn salty, but this doesn't change the fact that I feel that not only is this game way too lenient towards survivors in a game where they should have barely any power unless in a group (Which they're usually aren't and yet still wipe the floor with me), but the game is also very unfriendly towards casual players. If the issues I have with survivors being too powerful for their own good on their own aren't fixed, then at least give the Custom Game mode more use outside of playing with friends so I don't have to put up with my level being disproportionate to my actual skill.

  • @Letholldus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2903388#Comment_2903388

    I'm a killer main, I do none of these things as I hardly play survivor and I personally am not bothered by it too much when it happens. Now to note, I know you're apparently not calling me out specifically as you say. And I also don't mean to imply that t-bagging and clicking don't annoy the piss out of me sometimes as well (I have a friend who can't play with clicky survivors due to the flashing light causing seizures with him). But at the end of the day, d/cing when you get mad or if a game goes bad is just as toxic as someone t-bagging or being rude, especially when you're survivor. It ruins any chance your fellow survivors had at winning in most situations. It also is rude to the killer. I mean, usually, it's just free BP and an easy win for most killers, but rarely someone dcing just because their teammates are not very good at the game or they were hooked first, has messed up rifts and such for me before as both killer and survivor.

    Anyway, the point being. Yes, the community can be toxic, I do not try to be toxic, that's the best I personally can do as there's not much else to be done from the player side of the situation to improve it besides trying to be better yourself. And d/cing constantly mid-game is just as toxic as a t-bag or click IMO and should continue to be punished. Saying it's the community's fault to justify d/cing constantly and demanding to not be punished for it is just as bad as someone saying "Well, everyone else does it" to justify them bming, clicking, and t-bagging. Supposedly in the upcoming update, they made it harder to t-bag if that makes you feel better.

    Alright. I'm sorry for bursting out like that. I was just extremely frustrated by the situation. I'll try to keep this in mind, your own stability and patience really helped me calm down.

  • @Letholldus said:

    This sounds a lot like a 'me me me me' kind of problem where you don't consider that d/cing when you don't like the situation ######### over other players and does nothing to preserve the fun for anyone except maybe yourself. It's a game, some people make bad plays some people get outplayed. If you get mad and quit constantly then you're the exact kind of person the system was designed to punish. If you can't handle playing without d/cing every time you feel moderately frustrated then perhaps this is simply not the game for you, or you need to get better anger management skills if you can't take losing in a game and want to quit when it gets hard.

    OKAY. I GET IT. Yes, it is a me problem, but maybe this community should consider, oh I don't know, THE POSSIBILITY THAT YOU ARE THE REASON IT'S A ME PROBLEM TO BEGIN WITH!?! You teabag at the exit gates, you always make sure that you come in groups with in-game communication, and when the killer plays unfair because your playing unfair, you call them out on it instead of considering you were doing the same thing. This community is highly toxic, and you seriously expect me to put up with all that as if I were a goddamn robot!?! I can't do that, no-one can, and that's why I leave. You MAKE me leave because you refuse to treat me like a normal human being with thoughts and feelings. I'm not calling out you in specific, I'm calling out the community as a whole, and ya'll need to clean up your act and start playing more casually.

  • @Marc_123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2883581#Comment_2883581

    No, i know it is there but i don´t have to understand it.

    I never dc.

    I have bad matches too but thats it. I am angry. But then - next match, maybe better maybe not. There are bad days.

    Learn to deal with it. For me all these ragequits and stuff are like little kids. Embarrassing. They should better play other games.

    Then that just means you have better anger management skills, and some people want to play games that they want to enjoy but can't due to variables out of their control.

  • @Marc_123 said:

    Don´t dc. At least try. Have some honor.

    I had so many dcs today - it is annoying and most of the time leaves your team doomed.

    I can´t hear this "fun" argument anymore. Maybe just play another game then.

    It's not as simple as "Don't disconnect" People get emotional, and their emotions warp their decisions. If it's not fun, people are more likely to ragequit out of emotional rage. You have to understand that.

  • Well yeah, but that doesn't excuse BHVR's poor matchmaking ruining the game for me. I consistently get matched up with Red Ranks no matter what match I play, so if you want to stop me from leaving, either lower the penalty, or ######### fix your goddamn matchmaking system.

  • @kilwede said:

    Im a killer main (love doctor and legion is my boo) who runs hex:ruin just because if i didn't games are over like that *snaps fingers* i agree with this post

    It's funny, cuz I also use Legion as my secondary main, and while I don't use ruin, from how other killer mains play the game, I can see it as an extremely valuable perk. Also, for more clarification on the whole skill thing, I gathered a bunch of my info from Uncle Dane's video on The Wrangler in Team Fortress 2. The same reasoning applies here. The issue with the game isn't the perks, it's the base game itself. By catering 100% to the survivors and nerfing killers that didn't need nerfing into the ground, they are lowering the skill ceiling of Dead By Daylight. Heck, the tutorials themselves encourage survivors to play smart and stick together, but what do we see in public servers? That's right: Baby survivors who have no idea how to play the game and experienced players who go lone wolf even if it's not going to help. The key part is the Baby survivors. They have no idea how to play the game, and like all multiplayer games, they learn how to play from experience. Survivors can't improve if there isn't an extremely difficult obstacle in their way, and all BHVR does is take those potentially valuable lessons of improvement, and tosses them out the window, encouraging survivors to play dumb, even though that's not how you should play. Please BHVR, if you read this, stop being complete morons for one second and actually consider multiplayer game design properly! Listen to both sides of the community, see everyone's stance, and take action from there. Fix your #########, please.