Xsteel7
Xsteel7
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- Xsteel7
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@Profezia said:
They actually think it's a good idea to make a daylight map in this game.
Even dead dawg saloon was a least failure because the sun there could at least be partially explained by a sunrise or a sunset, so it's kinda stuck in between so it was close, but never actually started. Just like death for survivors.
Dear "Dead by DAYLIGHT" developers, would you mind answering a few questions?
SINCE WHEN ENTITY STOPPED BEING HURT BY LIGHT?
since when killers, who get literal burns from weak flashlights stopped being afraid of broad daylight?
WHY DID YOU FEEL LIKE IT WOULD BE A GOOD IDEA OF KILLING THE IRONY OF "DEAD BY DAYLIGHT" BY ADDING A MAP WHERE THERE IS DAYLIGHT?
CAN SURVIVORS JUST DIE PERMANENTLY WHENEVER THEY DIE ON THIS MAP?
CAN YOU JUST RENAME THIS GAME INTO SOMETHING LIKE "CIRCUS OF PAIN" ? IT WOULD BE WAY MORE LORE ACCURATE THAN WHAT WE ARE GOING TO HAVE NOW?
Delete the sun from this map.
Make it dark.
Stop ruining the last pieces of consistency in an already ruined lore.
Or just say ######### it and start adding teletubbies as killers, it wouldn't do any worse at this point anyway.
I have read some stupid things in my dbd life. This is is among the top tier of stupid. You want real logic from a video game like this? Looooooool
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@Epsydra said:
https://forum.deadbydaylight.com/en/discussion/comment/1914594#Comment_1914594
No, but I don't care what perks survivors use. Originally, I just didn't give a ######### about anyone who laughs at the OP because it uses NOED.
"No" to what? I didnt mention noed lol. So idk what your going on about.
EVERYTHING has counterplay on both killer and survivor side. All perks and abilities have counterplay. As i said, only baby killers and baby survivors cpmplain about things like that anymore.
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@Epsydra said:
https://forum.deadbydaylight.com/en/discussion/comment/1910653#Comment_1910653
You can't know that in advance.
But once u load in you can know. He had no obsession perks, and neither did the survivors, so DS off the list.
Some has BT? Hit the BT petson instead of tunneling the person off hook, 100% avoided and waisted perk.
DH dosnt even work 90% of the time anyway and when it does they avoid one hit. You can predict it when you know that they have it.
Every perk has counterplay. You can literally avoid all of them with or without knowing they have it. Only baby killers still complain about any of this.
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@Retox said:
https://us.v-cdn.net/6030815/uploads/C7FD9S34WD7G/feda1d4b-8a6a-452e-b374-0aa9348dff5f.jpeg
https://us.v-cdn.net/6030815/uploads/YFHNUP9GOOJO/05573ea8-acfa-48d7-b801-36bed761d6a4.jpeg
30+ minutes game, 27k points no pip.
this is the end, one less killer, enjoy lobby simulator
Bye bye baby killer :)
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1806634#Comment_1806634
why would I compare 2 different things in the same game of the same power level to each other when they are constantly talked about together and provide the same means to an end, idk just because I wanted to I guess
heres my comparisons for you, both a key and a mori allow you to cut certain aspects of the game short, killers cutting down hooks on survivors and survivors cutting down the gens they need to finish to escape
now remember that its a 4v1, there are 4 survivors or more right now for every killer, there is a higher amount and higher chance they have and or use keys than the killer uses moris, and yes I get that they are more situational but with a minimum of 4x as much keys that situation will happen more than you think. and its not a fun one, to this extent both of them need to be changed, but preferentially both would have been changed at the same time not one before the other or vice versa, if keys were nerfed I would still be on here complaining that happened before moris instead
and yes now baby wraith 8895 might whine that he didn't get his first hook mori anymore, but im just complaining that the balance of the game has been temporarily thrown off because once sides quintessential cut the game shorter item has been nerfed before the other one and not at the same time
If we are talking about skipping portions of ghe game. Then moris did that waaaaaaaay sooner than a key ever could. So by that logic moris needed to be changed first regardless. So i still dont see how you can compare them.
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@bjorksnas said:
So in the 1v4 asymmetrical game not only does the 1s special offering that is only found every now and then in late game bloodwebs and not at all ingame through chests and luck, but also it is effectively somewhere between useless to a waste of time, With keys on the other hand even if they are nerfed to close the hatch behind the one person escaping, they are still
An early escape
A free 2 man escape at 3 gens done because the hatch opens for the last survivor
Able to be found in chests and have perks that increase the likely hood of finding them in chests
Able to have a team of 4 bring them in with no actual way to challenge them now other than throw your build into the trash for franklins and hope one or more isn't immersed the entire game, and if 3 or more gens get done by 4 people (childsplay) late game is just going to become a bunch of immersed survivors looking for their easy escape
Literally the only nerf you could do with keys that could be on par with moris would be this
Keys now only open the hatch if you are the last survivor
But knowing the devs this is highly unlikely so for a while we get to deal with keys running rampant, which is why the community was asking for both at the same time not one or the other
I dont get why your trying to compare 2 completly different things. Keys still allow the killer to play the entire game. But a mori only allows someone to play for like 30 seconds when they get farmed off the hook and tunnled down and killed. Most of the time there isnt even anytbing tbey could do about it.
A key on the other hand, the killer still gets to do everything they want, they still get to hook survivors and everything. But the survivor gets out a bit early AFTER being able to play the game.
What really looked more unfair to begin with? A salty killer not being able to get that 4k cuz of a key? Or the survivor who only got to play 1 min of the game because of an offering?
There is no argument here to be made. Just baby killers that are mad about not being able to tunnel people off their first hook.
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@JarMa13 said:
It's such BS.
The point of his marking is SUPPOSED TO BE that he stalks you. You don't know he's there.
So how is it you can run from him for 3 minutes, drop a pallet on him and while you're staring him in the face he marks you?
I have tried EVERYTHING to break the mark. Looking at him with his face center screen. A little up to the left, a little up to the right, down, side to side. HOW THE HELL DO YOU BREAK HIS MARK?
I have stared at ghostface for MINUTES and nothing happens.
And he marks you WAY too fast and WAY too easily.
9/10 times a ghostface marks me is when I drop a pallet and we look at eachother waiting to see if he's gonna break it or run around.
Takes him about 3 seconds to mark me. And HE SHOULD NOT BE ABLE TO MARK YOU ONCE CHASE HAS BEGUN. That is a total violation of the purpose of marking.
Basically ghostface is a free one hit down every time just like leatherface.
It used to be the chainsaw could only go in the direction you swing it in.
Now, in one swing of the saw, he can chase you down a wall, around the corner, and back in the other direction and still down you.
It's ABSURD
I have not seen a leatherface use his sledgehammer in months. Every single hit is a one hit down.
No cool down. No wait.
And as long as he's within ten feet of you, he's automatically going to get you no matter what you do.
You SHOULD be able to duck a chainsaw swing. You can't outrun it and now that he can change directions mid swing (which is a total violation of the law of physics)
there is simply NO WAY to evade a chainsaw swing.
It's reminiscent of the trappers traps.
13 tries and I couldn't break free. When I stepped in the trap, the trapper was hooking someone. After that, he chased someone else, hit them, chased them more, hit them again, picked them up, carried them to a hook, hooked them, and walked all the way across the map to me and I STILL HADNT BROKEN FREE.
The traps should be an advantage, not a guaranteed hook. It tells him where you are AND injures you so you're a one hit down. THAT IS ENOUGH. Holding you there that long is absurd.
Even with add-ons, 5 tries should be the max it EVER takes to free yourself. 1-2 normally and 3-5 with add-ons.
I am a killer main and I'm DISGUSTED by how OP the killers are. I don't play survivor as much but when I do, I'm also disgusted by how dirty they play. Camping, tunneling, resorting to exploits.
It's shameful. As a killer main, there IS a code of ethics. It's basic sportsmanship.
And it's easy to remember.
What is the goal of the game?
If you answered winning, you're a dbag. The goal of the game is fun.
Dbd is 5 people working together to have fun. If you put your selfish need to win ahead of the prime directive, you suck all the fun out of the game and ruin everyone's game.
Stop being a dbag.
Play to maximize fun.
That way no one cares if they win or lose because they had fun.
That's why I get thank you notes from people I've killed. Because I give them a good time.
I don't have a wounded ego and a chip on my shoulder that makes me want to ruin other people's fun.
And I still get 4k.
I just do it while upholding the basic tenants of sportsmanship.
And since I USUALLY get about 100,000BP per match. I'm obviously doing something right.
You should try it sometime.
There are so many things to call you either bad or dumb about.....but i think the biggest thing is 100,000 bps a game? LOL
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@Kenshin said:
revert the addon change btw. its useless now when the survivors are not rank 20.
I dont see how its even remotly useless, kts free infomation all game when an injired survivor is working on a gen or healing. And even when random survivors run over the blood orbs that havnt been picked up. Thats still a very good addon.
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Iv never seen so many "killer mains" be so salty about something getting nerfed lol. Hes still a good killer, your just a bad player if you think hes completly ruined. Your also probably the type of player that uses ruin and complains when its broken 5 seconds into the game XD
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This is the biggest joke ill read all day XD
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@Jaguar3500 said:
(This was originally a reply to someone else but I believe it deserves its own post)
TO ALL PEOPLE THAT THINK SPIRIT IS OK IN HER CURRENT STATE
Imagine that the roles are reversed, when a survivor activates their power every 15 seconds they can go invisible, leave no way of tracking but know exactly where you (the killer) is because of sound, grass, corn etc. Now imagine if this happened at every loop, for every survivor. You wouldn’t want to play. Now imagine this happened more often in red ranks, every few games, or multiple consecutive games in a row. You wouldn’t like GUESSING where the survs go every chase, would you? Now that you have read this, please tell me how, as killer, you would counter the survivors?
Now switch the roles back.
Because I will be attacked and questioned because I have an opionion, I would like to state now that I am a killer main, because the ‘salty survivor main’ rep that survivor mains have right now was mostly a thing in the past when Nurse mains would do anything to keep their op addons and 5 blinks.
Being a ‘survivor main’ is now used to stereotype you to shrug off your VALID opinions because being a survivor main immediately makes you a whiny, crying baby in the eyes of quite a lot of killer mains. The irony is that survivors have had more taken away from them over the years (understandably so), because of killers crying about imbalance and unfairness. Now that Nurse is more fair, killers are latching on to their next big offendor (Spirit) and are doing anything to keep her the way she is, when all survivors are asking for is for a way to counter her, not nerf her into the ground.
If you are reading this and feel triggered, then you are indeed a Spirit main.
Everyone has a killer they are not good at going against regardless if ur rank 1 or 20. There are always perks you can use to counter them and you can learn to adjust your gameplay. Sorry that you cant adjust your gameplay to just run in a straight line like you probably do against most killers. She has counterplay, all killers have counterplay. Playing against a good spirit requires some brain power. If your not willing to do that, then she dosnt need a nerf. You need to get better. (Not directed at anyone specific, this is my opinion when someone says spirit is to OP)