XenoPuppy
XenoPuppy
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- Username
- XenoPuppy
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Comments
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that´s why it should be nerfed obviously ( and deactivated in endgame)
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@crustydustysock234 unbalanced is only fun for one side, a good tryhard nurse will kill everyone at 5 or 4 gens, every survivor has a few seconds long chase, what about that is fun? the other extreme is a weak chasing killer like pig getting infinite looped by a tryhard survivor team with made for this. nothing about that is engaging or counteractive. just people abusing overpowered stuff to gain an unfair advantage over the other side, so really it doesn´t matter how well you play then
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yeah making it work like lucky break sounds like a good idea. for me personally I think "made for this" has a nice place in the current meta though. it creates a lot more variety. without it 95% of survivors will just run lithe, sprint burst and balanced landing. right now the cute version of dead hard has a bit of a come back or many just run "made for this" on its own. with my nerf suggestion it won´t be that obnoxious anymore
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it extends the catch up from 20% to 13,3% actually. the thing is most killer have a chasing power. Whether the survivor moves at 103,102 or 100% percent, a hatchet, tentacle, bird strike etc. can hit them anyway. and those killers with no chasing power have bloodlust. even bloodlust tier 1 gives the killer a massive +5% speed boost. if you think about it, an exhaustion perk like lithe can actually completely reset bloodlust, in some cases you will be glad it´s just an injured 102% survivor
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when you are exhausted it doesn´t work though. you sacrifice a good reliable exhaustion perk like "lithe" and "sprint burst" for a small +2% speed bonus while injured, that will extend the chase only by a few seconds in most cases. the endurance effect doesn´t come into play that often, survivors are very vulnerable while healing anyway, so having perks to play around that is completely fine in my opinion
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doctor is not that strong , slowing himself down a bit less won´t make him overpowered. made for this is a massive problem right now, that´s for sure, making it time limited is definetely also a thought in the right direction, so "snowball777" is not entirely wrong
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obviously that would make the perk useless. with my nerfed version the perk will be pretty balanced. the only killer that is badly affected by a +2% is doctor, he slows himself down too much. so they need to increase his movement speed while shocking