TurkeyDoughnuts
TurkeyDoughnuts
About
- Username
- TurkeyDoughnuts
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Comments
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@GoodBoyKaru said:
Survivor perk
Catch Me If You Can-
After stunning the killer or performing a rushed vault, Catch Me If You Can activates.
For the next 3 seconds, all scratch marks, loud noise notifications, and pools of blood will appear in the opposite direction as to your location, reletive to the activation spot of Catch Me If You Can.
Catch Me If You Can has a cooldown of 80/70/60 seconds.
"Come on #########; catch me if you can."
Killer Perk
Preparation-
It's always best to prepare for a hunt.
For the first 90/110/130 seconds of the trial, gain the ability to weaken standing pallets.
Weakened pallets will break immidiately upon being dropped, however will still stun the killer.
I like this Preparation perk idea, however, a whole 2+ minutes worth of pallet hunting? I think that may be a bit excessive. Perhaps 30/60/90? More of a rush to get the pallets you can and then go after survivors. This way the killer isn't too far behind in the game or trying to combat gen rushing after pallet hunting.
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@valvarez4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1752421#Comment_1752421
You know is only 3 secs, didn't you?
It actually takes 20 seconds to open an Exit Gate
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100% my favorite underrated perk that I hardly ever see ran, other than myself, is Wake Up. Being able to open up Exit Gates quicker and have teammates being chased know where to run can come in clutch. Running Spine Chill paired with someone else's Leader nearby helps a lot too.