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Tim_the_Enchanter

Tim_the_Enchanter

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Tim_the_Enchanter
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  • Why did Myers need changes? His power was unique and decently counterable without relying on perks. Map RNG was the biggest problem with some of the builds/playstyles, I'm looking at you, fellow scratched mirror enthusiasts.

    I agree that some of his addons needed some updates. The lower rarity tier 3 duration addons were pretty obsolete in my opinion. Also, the addons that revealed survivors' auras after stalking for a couple of seconds were hardly ever used.

    I usually play Myers whenever I do killer matches, so I'm speaking from experience here.

    I really hope that he stays the same, I don't like the sound of these changes.

  • @Mandy said:

    The feature is currently in the testing phase, unfortunately due to the game outage, it's going to be too early to say whether it helps at all.

    It's not going to be a solution to killer queue times, what we're hoping is that it encourages people to play the Survivor role whilst they wait for a killer match, as the basic problem is that so many people want to play killers in the mode.

    We don't anticipate that the survivor queue time will be heavily impacted given the almost instant survivor queues that have been in previous iterations of 2v8. This is still just a test though, we will need to collect all the data on things like queue times to have more idea of what's happening when this is being used.

    I'd say the survivor queue time is heavily impacted. I spent 20 minutes waiting for a match before I switched back to regular 1v4. Giving killer players the ability to join survivor queues has effectively doubled the amount of players waiting to get a game.

  • Can't say I'm happy with the Streetwise rework. I don't see why the efficiency buff was removed, since toolboxes, medkits, and flashlights still use the old charge system.

  • @VivVoorhees said:

    I'm having the same problem. It's one of my favorite perks

    Same, it's really annoying.