TheWagnerGuy
TheWagnerGuy
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Sure there's a lot of difficulties to solve to make this work, but wouldn't you all agree (excluding your existing cosmetics that you have for your mains) that it would make the game way more interesting. It certainly would for me. You would have reasons to play many different survivors, not just your mains and try out lots and lots of different builds, which people already do, even with having strong meta perks, people like to try different things. Sure maybe the "competitive" side of dbd could include many of the same meta survivors but like I've been saying there is certainly lots of potential for different interesting and liable powers to suit different playstyles. Right now the main strategy for winning games as survivors is strong looping, and gen rushing and I think they could try to make other strategies more liable and fun to use most importantly stealth in my opinion. For me the all games are really starting to blend together the only difference being in them is having different killers.
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/1231427#Comment_1231427
That would create more problems imo since then you have players feeding points I to specific characters or bought lots of skins for them and they may not be as good as another.
Since all survivors play the same then these powers would be the only difference. Killers themselves have powers but also different mechanics with height, movement, speed etc. They are designed to be different so the powers compliment them.
Any survivor which would be hindered in running speed slightly for example wouldn't be used regardless if they could do gens slightly faster imo. It also means swf becomes stronger since they can pick survivors which compliment each other.
Believe me the topic has been discussed since 2016 and not one idea of how to do it worked.
It might. But what's wrong with trying different characters? I think it would make the game more interesting if you didn't constantly play the same character but had to instead choose a character that fits the team. I also don't see why the mechanics couldn't be changed too, just not drastically. I think the whole idea of this change is to make team playing more powerful since you could pick survivors that go well with each other. this would have to mean making killers a lot stronger too.
Sure I believe you but not one idea has been tested either.
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/1231347#Comment_1231347
This was done by design. Killers have different powers and mechanic so they are varied for those who play the role and it allows them to pick a power the like creating diversity. There will always be a tier list so in some ranks you will have less diversity than in others but that is more down to chase and down potential along with being able to pressure more.
If they did that with survivor there would only be a few played since its about gens, chases and healing. Even if they had downsides as well all that would happen is players would gravitate to the best all rounded one. This is due to survivors not having different play mechanics like killers themselves.
Anything other than gen speed, help in a chase basically things which help them escape the match probably wouldn’t be used as much since those are the things survivors use perks for right now anyway.
I think there is still a lot they could do with gens, healing, and chases alone. Like I mentioned, there would for sure be a few more popular survivors, but maybe they have simple powers. They could make powers that are hard to master but very rewarding if used right. There is potential for a lot in my opinion. If one survivor turns out to be particularly gravitated towards they could be balanced to be slightly less optimal.
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@Lexilogo said:
The issue with providing unique abilities to the Survivors is that making a formerly cosmetic feature a feature that changes gameplay significantly is a really, really bad idea.
If we go back in time and do this before DbD launches, sure, it's interesting to think about. If we do this today, how many mains who paid to play as a specific character they like, and who paid to give that character specific cosmetics that they like, are going to have to drop their preferred character because they don't have a good bonus, or because their bonus doesn't gel with their playstyle?
I think you raise a very good point. But I think this would be a problem for only some of the players and I could myself even think of a few simple fixes, such as making the bonuses small enough to not change or interfere with anyone's playstyle, or probably preferably make the bonuses optional to use and maybe even give some other bonus that would be the same for everyone who didn't want to use their survivors signature powers.
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@twistedmonkey said:
This suggestion has been made many many times.
The issue with doing this is that game instead of just meta perks it creates meta survivors thus reduces diversity in which ones people would play.
This is actually the first issue I thought of. But I think the same thing can be said about the killers too. There are definitely killers that are more popular than some other ones and I agree it could be a problem. Still I think it could be pulled off. Getting some meta survivors is for sure unavoidable, but I'm sure that with enough effort they could introduce a variety of good survivor abilities.
Also while giving some survivors bonuses in some areas they could receive penalties in others. Such as more move speed less gen speed. Just an idea again and I know what kinds of other issues implementing this exact example would bring. Devs could bring out balance changes buffing the less popular survivors while nerfing the popular ones.